Outcome Chart - Alberta - Health and Life Skills Grade 1
This outcome chart contains media-related learning outcomes from the Alberta Grade 1 Health and Life Skills curriculum, with links to supporting resources on the MediaSmarts site.

This outcome chart contains media-related learning outcomes from the Alberta Grade 1 Health and Life Skills curriculum, with links to supporting resources on the MediaSmarts site.

The following fact-checking videos have been produced by teens for teens. The viral claims they chose to fact-check touch on a range of topics from the environment, health, science and food to beauty products, social media trends and even presumed “weird” local bylaws that caught their attention.

This outcome chart contains media-related learning outcomes from the Alberta Grade 2 Health and Life Skills curriculum, with links to supporting resources on the MediaSmarts site.

The following fact-checking videos have been produced by teens for teens. The viral claims they chose to fact-check touch on a range of topics from the environment, health, science and food to beauty products, social media trends and even presumed “weird” local bylaws that caught their attention.

The following fact-checking videos have been produced by teens for teens. The viral claims they chose to fact-check touch on a range of topics from the environment, health, science and food to beauty products, social media trends and even presumed “weird” local bylaws that caught their attention.

MediaSmarts, Canada’s centre for digital media literacy and a registered charity, is excited to announce that the bilingual Teen Fact-Checking Network (TFCN) program - Réseau vérif ado in Canada will be continuing into 2026/2027! This international program was started in 2018 by MediaWise, a nonpartisan, nonprofit initiative of the Poynter Institute in the U.S., and has since expanded to Brazil, Germany, India, Spain, and Bulgaria.

Start an Open Dialogue. Keep talking with your kids about what they do online every day in a curious, not prying, way. Ask open-ended questions like "What's your favorite thing about this app?" so they feel you are interested in their lives. If they know you won't judge them, they will be much more likely to come to you when something goes wrong.

In this lesson, students look at the different ways in which we spend our free time and learn to find balance between active, learning and media activities. They begin by distinguishing between Active, Learning and Screen time, learn how activities can fall into more than one category; and reflect on their lives to see how well screen time is balanced by other types of activities. Finally, students consider how they might improve how their time is balanced.

This lesson introduces students to the ways in which packaging is designed to attract kids.

In this lesson, students consider the positive aspects of video games as well as the ways in which games may take time away from other activities they enjoy. Students are introduced to the idea of balancing game and screen time with other parts of their lives and learn about the reasons why they may be tempted to spend more time playing games or find it difficult to stop playing. They then keep a diary of their game play (or another screen activity if they do not play video games) that prompts them to reflect on their gaming habits. Partway through that process, they are introduced to techniques that will help them moderate their game play and deal with the difficulties they may feel reducing game time. Finally, students reflect on the experience and develop a plan to make their game play more mindful.