Outcome Chart - Nunavut - Grade 5

This outcome chart contains media-related learning outcomes from the Nunavut curriculum, with links to supporting resources on the MediaSmarts site.

Uquasiliriniq

Overall Expectations

Communication

Language

Creative & Artistic Expression

Reflective & Critical Thinking

MediaSmarts Resources

“He Shoots, He Scores”: Alcohol Advertising and Sports

Advertising All Around Us

Avatars and Body Image

Comic Book Characters

Comparing Real Families to TV Families

Earth Day: Maps as Media

Elections and the Media

Freedom to Smoke

Freedom to Smoke

Game Time

Girls and Boys on Television

How to Analyze the News

Humour on Television

Image Gap

Introducing TV Families

Introduction to Cyberbullying: Avatars and Identity

Junk Food Jungle

Kids, Alcohol and Advertising 1: Messages About Drinking

Kids, Alcohol and Advertising 2: Young Drinkers

Looks Good Enough to Eat

Media Issue: Diversity in Media

Media Issue: Gender Representation

Media literacy key concepts Introduction: What is media anyway?

Media literacy key concepts Lesson 2: Media are constructions

Media literacy key concepts Lesson 3: Audiences negotiate meaning

Media literacy key concepts Lesson 4: Media have commercial implications

Media literacy key concepts Lesson 6: Each medium has a unique aesthetic form

Media Kids

Mirror Image

Pay for Play

Prejudice and Body Image

Put Downs

Stay on the Path Lesson Four: Scavenger Hunt

Stay on the Path Lesson One: Searching for Treasure

Stay on the Path Lesson Three: Treasure Maps

Stay on the Path Lesson Two: All That Glitters is Not Gold

Stereotyping and Bias

Teaching TV: Film Production: Who Does What?

The Anatomy of Cool

The Constructed World of Television Families

The Hero Project: Authenticating Online Information

TV Stereotypes

Understanding the Internet: Build Understanding

Understanding the Internet: Communication and Social Media

Understanding the Internet: Pathways and Addresses

Understanding the Internet: Pathways and Addresses

Understanding the Internet: Using the Internet

Villains, Heroes and Heroines

Violence in Sports

What’s in a Word?

Winning the Cyber Security Game

You’ve Gotta Have a Gimmick

Educational Games

CyberSense and Nonsense: The Second Adventure of the Three CyberPigs

Passport to the Internet (licensed resource)

Aulajaaqtut

Overall Expectations

Wellness & Safety

Physical, Social, Emotional & Cultural Wellness

Goal Setting

Volunteerism

Survival

MediaSmarts Resources

“He Shoots, He Scores”: Alcohol Advertising and Sports

Freedom to Smoke

Image Gap

Junk Food Jungle

Kids, Alcohol and Advertising: Interpreting Media Messages

Kids, Alcohol and Advertising: Messages About Drinking

Kids, Alcohol and Advertising: Understanding Brands

Kids, Alcohol and Advertising: Young Drinkers

Looking At Food Advertising

Looks Good Enough to Eat

Media Minute Introduction: What is media anyway?

Media Minute Lesson 2: Media are constructions

Mirror Image

Packaging Tricks

Pay for Play

The True Story

Thinking Like a Tobacco Company

You’ve Gotta Have a Gimmick

Student Tutorial (Licensed Resource)

Passport to the Internet: Student tutorial for Internet literacy (Grades 4-8)