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In this lesson, students are introduced to the idea that what they see in media can be deceptive. They explore the idea that media are “framed” by their creators and consider what parts of the world are left out of the frame.
On the internet, it can be hard to tell what’s true and what’s false—but we have to make a lot of decisions based on how reliable we think things are. In Reality Check, you’ll learn how to find clues like finding where a story originally came from and comparing it to other sources, as well as how to use tools like fact-checking sites and reverse image searches.
The Digital Literacy Training Program for Canadian Educators workshop provides an overview of essential digital literacy skills and key concepts of media and digital literacy, familiarizes participants with the digital experiences of Canadian youth, and introduces the resources and tools that are available through MediaSmarts’ USE, UNDERSTAND & CREATE digital literacy framework.
A Guide for Trusted Adults is based on YWCA’s consultation with Canadian girls and young women about their concerns and the issues they face online and on social media platforms and the ways they want the adults in their lives to support them.
Most of what we do online falls into one of three categories: Talk, Shop and Play. There are risks associated with all these activities that consumers need to be aware of so they can take the necessary steps to protect themselves and their computers.
The Canadian Internet Registration Authority (CIRA), in partnership with MediaSmarts wants to make sure you stay safe online. We have developed the following list of potential risks you may encounter during your online experience and suggested tools that may assist in lowering the level of risk.
As well as invaluable tools for keeping in touch with our friends, families and our work, mobile devices have become an increasingly big part of how we access the Internet. Unfortunately, while many smartphones are nearly as powerful as computers, we often don’t use the same caution with them as we do with our computers—and they often don’t have the privacy and security safeguards that come built into computers. As well, the fact that we’re never far from our mobile devices can bring a host of opportunities for us to be distracted and to make poor choices.
Malware is a general term to describe destructive programs that can harm your computer or any other device that connects to the Internet, including smart phones, mp3 players and tablets.
Thanks to the Internet, we now have access to an online marketplace of staggering proportions. If it exists, then it’s probably on the Internet. Despite the benefits of online commerce, there are a few pitfalls and risks to watch out for in order to make your online shopping a positive experience.
Most Web surfing is done through browsers such as Internet Explorer, Firefox, Chrome and Safari. While these browsers are updated regularly, our use of the Web has evolved to the point where we now do many things online, such as shopping and banking. For that reason, there are a number of potential risks that come with using the Web.
For most of us, the Internet has become an indispensable part of our social lives: we use it to keep up with old friends, keep in touch with our families and meet new people. Unfortunately, not all online interactions are as positive as these. This tip sheet will explain some of the issues we face when we socialize online and provide tips for dealing with them.
One of the most common ethical decisions kids face online relates to how they access and use content like music, games and videos. We can help kids make better choices by teaching them about the issue: in one study, one-quarter of young people said that they would stop accessing content illegally if it was more clear what was legal and what wasn’t.
Kids love going online for learning, socializing and having fun, but there are many things in cyberspace that they may not be ready for. The following tips will help keep your kids from running into trouble online.