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Meaning and action in games

At its core, a game is constructed from several essential components: a defined Goal (the end state players are trying to reach), Rules (the formal structure establishing what can and cannot be done), Obstacles (elements preventing easy goal achievement) and a Core Dynamic, "the main action of a game, what the player does most of the time in order to reach their goal(s)."[1]

Video Games

Outcome Chart - British Columbia - Social Studies Grade 10

This outcome chart contains media education learning outcomes from the British Columbia, Grade 10 Social Studies curriculum, with links to supporting resources on the MediaSmarts site.

Media Portrayals of Religion: Introduction

Canada is a culturally diverse country that is home to many different religions. These religions, however, are not always equally represented in Canadian media, where portrayals of religion are often stereotyped and disempowering.

Diversity in Media, Religion, Stereotyping

New Brunswick - Personal Wellness 8

Strand: Wellness

Big Idea: Helpful and Harmful Choices

Skill Descriptor:

Evaluate the impacts of food, screen time, and substance use/misuse on self and community. 

Achievement Indicators:

Describe how food, screen time, and substance use can affect overall health (mental, social, emotional, and physical including brain development, etc.)

Analyze influences that lead youth to decide whether or not to misuse food, screen time, and harmful substances

New Brunswick - English Language Arts 10 Extended

Strand: Interactions

Big Idea: Expression

Skill Descriptor:

Construct and communicate an awareness of self, others, and the world.    

Achievement Indicators:

Present a personal viewpoint to a group of listeners

Take ideas, knowledges, and ways of being into account when explaining positions

Present with intention, using content, language and delivery to convey meaning

Outcome Chart – Manitoba – Senior Years Graphic Communication Technology 9

 

Outcome Chart – Manitoba – Senior Years Graphic Communication Technology 12

 

Outcome Chart – Manitoba – Interactive Digital Media Design (30S/30E/30M)

Goal 1: Describe and apply appropriate health and safety practices

General Learning Outcome:

GLO 1.1: Describe and apply appropriate health and safety practices

Specific Learning Outcomes:

SLO 11A.1.1.1 Describe and practice online safety. 

Outcome Chart – Manitoba –Interactive Digital Asset Creation (30S/30E/30M)

Goal 1: Describe and apply appropriate health and safety practices

General Learning Outcome:

GLO 1.1: Describe and apply appropriate health and safety practices

Specific Learning Outcomes:

SLO 11B.1.1.1 Describe and practice online safety. 

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