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Film and Video Production

According to the Nova Scotia Department of Education document “Film and Video Production 12” (2003), “Film and Video Production is one of a group of innovative multidisciplinary course options that… draw from and contribute to students’ knowledge and skills in more than one discipline. Students synthesize and apply knowledge and skills acquired in other courses, including courses in English language arts, social studies, sciences, visual and performing arts, mathematics and technology… Film and Video Production 12 curriculum provides opportunities for students to deepen their understanding of the role of the arts in their community and the economy.” 

The Internet, surveillance, and privacy

Canada is a highly connected country: 96 percent of us have access to the internet. As technologies have improved to allow corporations, law enforcement and others to gather information and monitor activities online, media reports about violations or breaches of privacy are more and more frequent.

Internet & Mobile, Privacy

Essential elements of the news genre

At its core, news is defined by what’s considered newsworthy, a criterion that has evolved over time. Traditionally, a story is deemed newsworthy if it’s unusual, as encapsulated by Jesse Lynch Williams’ adage "a dog bites a man, that's a story; a man bites a dog, that's a good story.”

Journalism & News

Outcome Chart - Nova Scotia - Visual Arts 12

Creating, Making and Presenting

Overall Expectations:

GCO 1: explore, challenge, develop and express ideas using the skills, language, techniques and processes of the arts

Specific Expectations:

CM 1.2 produce an original body of artwork that integrates information from a variety of sources to convey personal meaning

CM 1.3 create artwork that communicates intentions

Research and Evaluation - Our Approach

Through a community-based research approach, our projects honour participants’ diverse range of digital media literacy strengths, experiences and expertise. We design projects that create safe spaces for participants to share their thoughts, experiences, concerns and solutions about digital media literacy issues. We aim to empower participants by providing them with knowledge and skills that they can take with them as they continue to navigate the online world and digital technology.

Outcome Chart - Ontario - Geography CGF3M: Forces of Nature: Physical Processes and Disasters

This chart contains media-related learning outcomes from Ontario, Curriculum for Geography CGF3M: Forces of Nature: Physical Processes and Disasters, with links to supporting resources on the MediaSmarts site.

Physical Education and Wellness K-6

In the 2022 Elementary Physical Education and Wellness curriculum, digital media literacy is represented in several categories of knowledge, skills and procedures and understandings. Students learn about growth and development, safety, nutrition, mental health, healthy relationships and financial literacy.

Dealing with fear and media

Research has found that these things are most likely to be scary to children:

Movies, Television, Violence

Video media industries

The commercial features and distribution models of the movie, traditional television, streaming video and online video industries each exert an influence on the type of content produced, how it's crafted and how audiences engage with it.

Movies, Television

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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