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Co-Co's AdverSmarts Teacher's Guide

Co-Co’s AdverSmarts: An Interactive Unit on Food Marketing on the Web is an educational game for young children. The purpose of the game is to teach five- to eight-year-olds how to recognize commercial websites that target kids through highly engaging and interactive Web environments.

Food Marketing, Internet & Mobile, Marketing & Consumerism, Online Gambling

A&E Sponsors Canadian Media Awareness Network National awareness mission in line with A&E's educational efforts

Toronto, January 30, 2001 - A&E Television Networks announced its sponsorship of the Media Awareness Network (MNet) today, to help promote and support media education in Canadian schools, homes and communities though MNet's world-class Internet site.

Outcome Chart - British Columbia - Literacy Foundations - English Language Arts - Level 7

This outcome chart contains media-related learning outcomes from the British Columbia, Level 7, Literacy Foundations, English Language Arts curriculum, with links to supporting resources on the MediaSmarts site.

Protecting Your Privacy on Commercial Apps and Websites

Almost all of kids’ favourite apps and websites make money from targeted advertising, which uses their personal information to choose which ads to show them. Many of them also sell the data they collect to data brokers, which use information from many sources to make detailed profiles of users. Some also share it with other apps that are owned by the same company, such as Google and YouTube or Instagram and Facebook. 

Cyber Security, Internet & Mobile, Online Marketing, Privacy

Young Canadians Speak Out: A Qualitative Research Project on Privacy and Consent

MediaSmarts conducted focus groups with young Canadians ages 13 to 16 in Ottawa, giving them the chance to consider, discuss and design ways of obtaining consent online that are clear and meaningful to them.  As part of the focus groups, youth were asked to share their thoughts on and experiences with current online consent processes. They were then asked to come up with hand-drawn ‘paper prototypes’ of their ideal privacy policies. The findings, highlighted in the report Young Canadians Speak Out: A Qualitative Research Project on Privacy and Consent, offered creative new ideas on how platforms can improve online consent processes – not just for young people, but for everyone – so Canadians can better understand what they’re agreeing to when it comes to their privacy.

Outcome Chart - Atlantic Provinces - English Language Arts 10

This outcome chart contains media-related learning outcomes from the Atlantic Provinces Education Foundation, English Language Arts curriculum, Grade 10, with links to supporting resources on the MediaSmarts site.

Each Atlantic Province follows closely the Atlantic Provinces Education Foundation Framework for English Language Arts. In this Framework, media literacy is integrated throughout the English Language Arts curriculum under the general learning outcomes of Speaking and Listening, Reading and Viewing and Writing and Other Ways of Representing.

Manitoba - Outcome Chart - Technologies, Topics and Trends 40S/40E/40M

Overall Expectations:

GLO 1.1: Demonstrate critical, creative, and innovative thinking.

Specific Expectations:

SLO 12A.1.1.2: Evaluate information and perspectives related to the thinking process.

SLO 12A.1.1.3: Evaluate patterns and connections related to critical, creative, and innovative thinking.

Challenging Racism Through Media Education

Media Awareness Network resources address racism and hate

Ottawa, March 21, 2006 – In recognition of the International Day for the Elimination of Racial Discrimination, Media Awareness Network (MNet) today encouraged teachers to integrate media and diversity education into the classroom.

Generative AI

Generative AI is what we call AI systems that can generate things like images, video, voice and text. They do this by first encoding many examples of the kind of content they’re going to make, then decoding to make something new.

Artificial intelligence

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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