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Citizenship 9

Engaged Citizenship

Overall Expectations:

Learners will construct a collaboratively-designed service learning project which addresses a need in the school or larger community.

Specific Expectations:

Outcome Chart - Ontario - Designing Your Future 11 Open GWL3O

Personal Knowledge and Management Skills

Overall Expectations:

By the end of this course, students will:

Talking to kids about casual prejudice online

That’s why it’s important to talk to kids about casual prejudice which is the use of words or phrases that are negative towards a particular group - and help them learn how to push back in situations where they’re not sure if the person meant to be hurtful.

Here are some tips on how to help your kids respond to casual prejudice online:

Internet & Mobile, Online Hate

Outcome Chart – Newfoundland & Labrador - Visual Arts 3202

Overall Expectations:

The Concerns About Video Games

The video game sector is the fastest growing entertainment industry and second only to music in profitability. Global sales of video game software hit almost $17 billion U.S. in 2011. [1]

Gender Representation, Stereotyping, Video Games, Violence, Visible Minorities

Media Education and Body Image

There’s significant evidence that media education can counter unrealistic media representations of men’s and women’s bodies. For example, a 2015 study found that girls as young as Grade 5 who had received media literacy education in school had higher self-esteem and body satisfaction.

Body Image, Gender Representation

Welcome to the 2013 What’s Your Story? Video Contest

For the last 3 years, we’ve been asking young people across the US and Canada to tell us in 2 minutes or less their stories about safe, responsible technology use. They’ve responded with enthusiasm and creativity; they’ve entertained and moved us. This year, the What’s Your Story? video contest continues in the same format that’s worked so well so far. But we’ve changed a few things, hopefully for the better.

Digital Citizenship, Events

The Battle for Community TV

If asked to think about community television (or public-access television, as a similar institution is called in the US) most people would probably conjure up the movie Wayne's World or its real-life analogue, The Tom Green Show: TV made by people who would, under normal circumstances, never appear on TV, shot in someone's basement or living room. Or perhaps they'd think of earnest, low-budget shows that showcase community events that wouldn't otherwise be televised, such as ethnic festivals or the Canadian Improv Games.

Events, Journalism & News, Television

Taming copycats

The issue of copyright is one that many of us probably know a little bit about.  Copying is stealing – and stealing is bad - but it can still be a grey area in a social media world which is very PRO sharing.

Intellectual Property, Internet & Mobile, Parents

$uper Bowl

The Super Bowl has long been seen as the “tent pole” of American consumer culture: an annual game that routinely pulls in viewers at a scale otherwise achieved only by one-off events like series finales and celebrity car chases. It actually drives sales of TVs: the Retail Advertising and Marketing Association reports that 2.5 million people plan to buy a new TV for the express purpose of watching the game, part of an overall $8.7 billion in Super Bowl-related consumer spending.

Marketing & Consumerism, Sports

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