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Outcome Chart - Newfoundland and Labrador - Communications Technology 3104

History and Evolution of Technology

Students will be expected to demonstrate an understanding of the history and evolution of technology, and of its social and cultural implications.

  • discuss the sustainability of technological systems as it applies to economic, social and cultural issues
  • discuss key stages in the development of global telecommunications

MediaSmarts Resources

Helping kids stay in touch while social distancing

Lynn JataniaIt’s looking more and more like social distancing could go on for several months. Our school board has announced that computer-based learning from home will be introduced shortly; other provinces have announced school closures running through to the end of the year and we expect ours to follow suit soon.

Digital Health, Instant Messaging, Parents, Social Networking

Outcome Chart - Ontario - Civics and Citizenship Grade 10 Open (CHV 2O)

Outcome Chart - Ontario - Civics and Citizenship Grade 10 Open (CHV 2O)

Outcome Chart - Manitoba - Active Healthy Lifestyles Grade 12

Outcome Chart - Manitoba - Active Healthy Lifestyles Grade 12

How Marketers Target Kids

Advertising: It’s everywhere No, it’s not your imagination. The amount of advertising and marketing we are exposed to daily has exploded: on average, we see more than four thousand ads each day. At the gas pumps, in the movie theatre, in a washroom stall, on stickers on fruit, during sporting events and plastered all over social media—advertising is pretty much impossible to avoid.

Marketing & Consumerism

Outcome Chart - Ontario - History CHM4E: Adventures in World History

This chart contains media-related learning outcomes from Ontario, Curriculum for History CHM4E: Adventures in World History, with links to supporting resources on the MediaSmarts site.

Outcome Chart - Nova Scotia - Communications Technology Grade 12

Outcome Chart - Nova Scotia - Communications Technology Grade 12

The Concerns About Video Games

The video game sector is the fastest growing entertainment industry and second only to music in profitability. Global sales of video game software hit almost $17 billion U.S. in 2011. [1]

Gender Representation, Stereotyping, Video Games, Violence, Visible Minorities

Sexting: Shifting the Focus from Victim-Blaming to Respect and Consent

Few issues capture our anxiety about young people and digital media so perfectly as sexting. As with technologies at least as far back as the telegraph, much of this anxiety has focused specifically on girls and women.

Cell Phones and Texting, Cyberbullying, Digital Citizenship, Gender Representation, Internet & Mobile, Sexting, Sexual Exploitation, Social Networking

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