Prince Edward Island


Students are expected to be able to do the following:
Understanding context
Defining
Ideating

CS20-CS1 Explore the underlying technology of computing devices and the Internet, and their impacts on society.
a. Investigate how computing devices function and how the Internet allows connected devices to communicate.
b. Research the history of computing devices and the Internet, including key milestones and contributors
f. Explore the societal impacts of ubiquitous Internet access, cloud computing and connected devices.

Explore and create

Skill Descriptor:
Explore personal health habits that contribute to wellness.
Achievement Indicators:
Describe healthy eating habits
List healthy food choices for meals and snacks
Skill Descriptor:

This outcome chart contains media-related learning outcomes from the British Columbia, Grade 8 English Language Arts curriculum, with links to supporting resources on the MediaSmarts site.

One of the oldest adages in marketing is “Half the money I spend on advertising is wasted, but I don’t know which half.” It’s as important for advertisers to reach the right people as it is to make an appealing ad, so they have developed many different ways of targeting ads effectively. Online advertising lets marketers match different ads with individual users. This section looks at how that’s done and how it affects kids’ privacy.

The classic 1985 science fiction novel Ender's Game is one of several books of that period that foresaw both the advent of the Internet and its eventual importance in society. While certain aspects of its portrayal seem dated – in particular, it more resembles the text-based bulletin board systems of the time than today's graphic Web – one element stands out as being particularly prescient: the use of the Internet to allow youth to participate fully in society. While today's young people aren't using the Internet to take over the world, as the characters in the novel do, they are increasingly using it to change the world, and more and more teachers are using the Internet to bring civic engagement into the classroom.

This outcome chart contains media-related learning outcomes from the BC Applied Design, Skills and Technologies 9 curriculum, with links to supporting resources on the MediaSmarts site.