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Quebec Competencies Chart - Reality Check: The Game

Author: MediaSmarts
Level: Secondary Cycle Two
Subject Area: English Language Arts, Visual Arts, Ethnic and Religious Culture
Game Link: https://mediasmarts.ca/digital-media-literacy/educational-games/reality-check-game

Responding to Excessive Use

Time spent using devices is one of parents’ top concerns when it comes to their kids’ digital lives – and is the number one source of conflict between parents and children relating to technology use. It’s tempting for parents to act authoritatively and lay down the law on the number of hours their kids can spend on the computer, but in order to effectively address excessive use, there needs to be an active, voluntary commitment on the part of the young person to control their behaviour. Otherwise, kids will just find ways to work around their parents and be left to their own devices once they’re old enough to leave the house.

Excessive Internet Use, Internet & Mobile

Outcome Chart – Nunavut - School Health Program 5

Strand: Aulajaaqtut

Overall Expectations: Mental and Emotional Well-being

Specific Expectations: 

Making Decisions: 

1. identify advertising techniques used to persuade

1. practise designing an advertisement using one or more persuasion techniques

Coping: 

1. identify situations that cause stress 
2. identify signs of stress

1. identify specific ways of dealing with stress 
2. practise behaviours which help deal with stress

I finally joined TikTok and my kids are lecturing me about it

When my kids saw the TikTok app icon on my phone, both of them had the same reaction: “WHAT? Why are you on TikTok?” While I thought it was because they wanted to tell me I was too old for the app, it was more that they really didn’t understand the appeal since they aren’t current users (for now).

Parents, Privacy, Social Networking

Outcome Chart - Alberta - Ethics 8

This outcome chart contains media-related learning outcomes from the Outcome Chart - Alberta - Ethics 8 curriculum, with links to supporting resources on the MediaSmarts site.

Pornography - Overview

Being exposed to sexual content is one of Canadian parents’ top worries about their kids’ online experience and also one of kids’ own top concerns. It’s not hard to see why: while there are no longer any explicitly pornographic sites among kids’ favourite platforms and websites – and the services that are their favourites such as TikTok and Instagram ban sexually explicit content – almost a third of Canadian kids have been exposed to porn online without looking for it.

Pornography

Quebec Competencies Chart - Impact! How to Make a Difference When You Witness Bullying Online

Level: Grades 7 to 9
Lesson Length: 2-3 hours
Subject Area: Cyberbullying, digital citizenship, internet & mobile, online ethics
Lesson Link: http://mediasmarts.ca/teacher-resources/impact-how-make-difference-when-you-witness-bullying-online

Meaning and action in games

At its core, a game is constructed from several essential components: a defined Goal (the end state players are trying to reach), Rules (the formal structure establishing what can and cannot be done), Obstacles (elements preventing easy goal achievement) and a Core Dynamic, "the main action of a game, what the player does most of the time in order to reach their goal(s)."[1]

Video Games

Generative AI

Generative AI is what we call AI systems that can generate things like images, video, voice and text. They do this by first encoding many examples of the kind of content they’re going to make, then decoding to make something new.

Artificial intelligence

Pagination

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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