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Helping young kids get a healthy start with devices

Screens and other media are a big part of kids’ lives, and they can be a healthy part too. Here are some ways that you can make sure your kids get the best possible start when using media and digital devices.

Digital Citizenship, Digital Health, Internet & Mobile

Helping kids get a healthy start with phones

Phones and other media are a big part of kids’ lives, and they can be a healthy part too. Here are some ways that you can make sure your kids get the best possible start when using media and digital devices.

Cell Phones and Texting, Digital Citizenship, Digital Health, Internet & Mobile

Setting family goals and intentions after the New Year

Now that we’re past the flurry of people posting about their January New Year’s resolutions (maybe some of them were realistic and easy to follow and some of them less so), it’s a good time to sit back and think about how we can start off a fresh year with intention, particularly when it comes to screen use.  

Digital Health, Parents

Impact of Media on Body Image

Though they are by no means the only factor, media representations of weight and body shape are a major element in body image concerns. Media of all kinds frequently promote weight stigma, most often representing weight as an individual responsibility.[1] Time spent on social media and watching television[2] and exposure to manipulated photos on social media[3] have all been linked to negative body image or increased concern with appearance.

Body Image, Gender Representation

Body Image – Traditional Media

Traditional media like film, print and music still have a significant impact on young people’s body image. Research has found that even news coverage can promote weight bias by how it portrays people in larger bodies, both in photographs and in how it frames weight and health.

Body Image, Gender Representation

Body image – Digital media

Digital media such as social networks and video games have become increasingly important in the lives of children and youth. Even when young people are consuming other media, such as TV, music and movies, they’re likely to be doing it through the internet. As well, nearly all the media they consume, from TV shows to toys, have web pages, virtual worlds, video games or other digital spinoffs associated with them.

Body Image, Gender Representation, Internet & Mobile, Social Networking, Video Games

My phone can do what? How my kids are teaching me about technology

I got my first smart phone in 2009. The iPhone 4 (with a home button and boxy, heavy feel) was a favourite of mine. Even after all these years, there’s something that I miss about that phone model. 

Cell Phones and Texting, Parents, Young Canadians In A Wired World

Poynter partners with MediaSmarts to launch the Teen Fact-Checking Network in Canada

March 11, 2024 - MediaWise, the Poynter Institute’s media literacy initiative, is partnering with MediaSmarts, a Canadian non-profit organization, to launch North America’s second 

Break the Fake Quizzes

Test your fact-checking skills. These quick quizzes will help you start to learn how to spot suspicious posts.

Authenticating Information, Digital Citizenship, Internet & Mobile

Understanding AI and helping youth make the most of it 

Everywhere we turn, we’re hearing about artificial intelligence (AI). We already know AI is all around us – algorithms are suggesting what to watch and tools like ChatGPT and Midjourney are being used to generate the content we’re seeing.  But how many of us actually understand what algorithms even are? And if you’re a parent, guardian or teacher, are you prepared to teach youth how to use AI responsibly? 

Artificial intelligence, Authenticating Information, Intellectual Property, Internet & Mobile, Parents

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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