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Villains, Heroes and Heroines - Lesson

This lesson introduces students to some of the myth-building techniques of television by comparing super heroes and super villains from television to heroes and villains in the real world and by conveying how violence and action are used to give power to characters.

Movies, Television

Outcome Chart - Alberta - COM3115: AV Production 2

COM3115: AV Production 2

1. apply advanced production techniques and strategies to produce an audio and video project

1.1 follow a preproduction plan

1.2 apply appropriate skills and demonstrate refinement

1.3 investigate emerging audio and video technologies or formats

1.4 explore refined, unique and innovative shot selections

MediaSmarts Resources

Lessons

Digital Storytelling for Community Engagement

In groups, students will create a Digital Story which addresses a topic, theme or issue that is affecting them.  All stages of production will be covered, including research, storyboarding their idea into a visual organizational layout, practicing capturing quality photographs and interviews, and finally weaving their Digital Story into a finished project using computer editing software.

Internet & Mobile, Media Production, Movies

Outcome Chart - Prince Edward Island - Law 521A

Unit 1: Foundations of Law

Overall Expectations

Outcome Chart - Manitoba - Human Ecology 11

Family Studies

Overall Expectations:

GLO 3.4: Demonstrate understanding of mental health and wellness.

Specific Expectations:

11.3.4.2 Describe mental health challenges affecting children and adolescents

11.3.4.3 Describe factors that have an impact on child and adolescent mental health.

11.3.4.4 Identify strategies that reduce the stigma associated with mental health in society

11.3.4.5 Identify where and how to access mental health services.

Outcome Chart - Manitoba - Human Ecology 10

Family Studies

Overall Expectations:

GLO 3.4: Demonstrate understanding of mental health and wellness.

Specific Expectations:

10.3.4.2 Discuss common mental health challenges that affect adolescents

10.3.4.3 Analyze factors that have an impact on adolescent mental health.

10.3.4.4 Define stigma and identify the stigma associated with mental illness in society.

10.3.4.5 Identify where and how to access mental health services.

Outcome Chart - Manitoba - Human Ecology 9

Family Studies

Overall Expectations:

GLO 3.4: Demonstrate understanding of mental health and wellness.

Specific Expectations:

9.3.4.2 Identify common mental health challenges that affect adolescents

9.3.4.3 Describe factors that have an impact on adolescent mental health.

9.3.4.4 Define stigma and identify the stigma associated with mental illness in society.

9.3.4.5 Identify where and how to access mental health services.

Outcome Chart - Manitoba - Social Studies 10

This outcome chart contains media-related learning outcomes from the Manitoba, Grade 10 Social Studies curriculum, with links to supporting resources on the MediaSmarts site.

Outcome Chart - Ontario - Health and Physical Education Grade 2

This outcome chart contains media-related learning outcomes from the Ontario Grade 2 Health and Physical Education curriculum with links to supporting resources on the MediaSmarts site.

Game Time

In this lesson, students consider the positive aspects of video games as well as the ways in which games may take time away from other activities they enjoy. Students are introduced to the idea of balancing game and screen time with other parts of their lives and learn about the reasons why they may be tempted to spend more time playing games or find it difficult to stop playing. They then keep a diary of their game play (or another screen activity if they do not play video games) that prompts them to reflect on their gaming habits. Partway through that process, they are introduced to techniques that will help them moderate their game play and deal with the difficulties they may feel reducing game time. Finally, students reflect on the experience and develop a plan to make their game play more mindful.

Digital Citizenship, Digital Health, Internet & Mobile, Video Games

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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