How can we judge health and science information?
Probably the most essential factor in accurately and objectively judging health and science information is to understand how science is done.
Probably the most essential factor in accurately and objectively judging health and science information is to understand how science is done.
Being exposed to sexual content is one of Canadian parents’ top worries about their kids’ online experience and also one of kids’ own top concerns. It’s not hard to see why: while there are no longer any explicitly pornographic sites among kids’ favourite platforms and websites – and the services that are their favourites such as TikTok and Instagram ban sexually explicit content – almost a third of Canadian kids have been exposed to porn online without looking for it.
Do young people care about privacy? Participants in MediaSmarts’ 2012 focus groups told us that they valued their privacy highly, despite being enthusiastic participants in platforms and activities that adults see as being about nothing but sharing and broadcasting. Looking at the findings from our Young Canadians in a Wired World survey of more than five thousand students from every province and territory in Canada, we can begin to understand that contradiction: young people may not care that much about what we think of as privacy, but they care very much about control – control over who can see what they post, over who can track them digitally and, most especially, over how other people see them.
The hottest media story in the past week has been the instantly infamous New Yorker cover portraying Barack Obama and his wife Michelle as terrorists. Though the Obama campaign has been measured in its response, media outlets – and particularly bloggers – have been vocal in their disapproval. Some have suggested that the cover crosses the line from satire into hate speech, while others accuse TheNew Yorker of giving ‘aid and comfort to the enemy' by visually depicting the smears and misconceptions that have been aimed at the candidate.
The history of the Internet -- and the history of technology in general -- could be described as one big demonstration of the doctrine of unintended consequences: a system designed to help researchers collaborate, and developed to protect military communications in the event of a nuclear war, wound up being used primarily for shopping, socializing and entertainment. The same is true of many of the products and services on the Internet as well. In its early years it was mostly seen as a one-to-many broadcast medium, like TV or radio, but over time it's the more interactive elements that have proven to be most popular, with users producing at least as much online content as professionals.
While it’s important to be skeptical of political news, especially during an election, it’s also important to be able to recognize and dismiss outright disinformation: the deliberate spreading of false or misleading information. To a large extent, attitudes towards information and expertise themselves have become politicized, with people on the left being more likely to trust experts and their advice and those on the right being less so.
In the working guide Journey On: Working Toward Communication and Information Technology Literacy, media-related outcomes are integrated throughout the CIT curriculum.
This lesson introduces students to some of the myth-building techniques of television by comparing super heroes and super villains from television to heroes and villains in the real world and by conveying how violence and action are used to give power to characters.
1. apply advanced production techniques and strategies to produce an audio and video project
1.1 follow a preproduction plan
1.2 apply appropriate skills and demonstrate refinement
1.3 investigate emerging audio and video technologies or formats
1.4 explore refined, unique and innovative shot selections
Lessons
In groups, students will create a Digital Story which addresses a topic, theme or issue that is affecting them. All stages of production will be covered, including research, storyboarding their idea into a visual organizational layout, practicing capturing quality photographs and interviews, and finally weaving their Digital Story into a finished project using computer editing software.