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New Canadian research shows youth are thinking critically about the impacts of artificial intelligence

April 6, 2021

OTTAWA – A new Canadian report from MediaSmarts, Canada’s not-for-profit centre for digital literacy, calls for more algorithmic literacy tools and resources which will give youth the knowledge they need to protect themselves and their information online.

Outcome Chart – Nova Scotia – Social Studies Grade 4

Outcome Chart – Nova Scotia – Social Studies Grade 4

Overall Expectations:

  • Learners will investigate the relationships between humans and the physical environment.

Specific Expectations: People need to be sensitive to the affects they have on the physical environment

Outcome Chart - Manitoba - Grade 9 Mathematics (10F)

Statistics and Probability

9.SP.1. Describe the effect of

  • bias
  • use of language
  • ethics
  • cost
  • time and timing
  • privacy
  • cultural sensitivity

on the collection of data. [C, CN, R, T]

9.SP.4. Demonstrate an understanding of the role of probability in society. [C, CN, R, T]

MediaSmarts Resources

  • Gambling in the Media

Do you have the right answers?

Ottawa, ON (August 19, 2014) - We know that kids have a lot of questions about media. As parents and educators, we want to make sure we can provide them with the right answers to difficult questions. Check out our new video which we launched today at the Telecom Summit in Toronto.

Outcome Chart - New Brunswick - Foundations of Mathematics 120

Outcome Chart - New Brunswick - Foundations of Mathematics 120

Outcome Chart - New Brunswick - Social Studies 3

Strand: Civics

Big Idea: Rights and Responsibilities

Skill Descriptor:

Describe the rights and responsibilities of citizens.   

Achievement Indicators:

Discuss the concepts of citizenship, rights, and responsibilities

General Sociology 20

Culture

culture

cultural values, norms and sanctions

deviations from cultural norms

culture and personality

Young Canadians In A Wired World: Phase I The Students' View

In early 2001, the Media Awareness Network conducted a nationwide survey of nearly 6000 Canadian students - the first survey of its kind. Young Canadians In A Wired World: The Students' View was an investigation of Internet use among Canadian youth, exploring what they do online, how they perceive the Internet and what they know about it.

Young Canadians in a Wired World – Phase II Student Survey

In 2005, Media Awareness Network (MNet) surveyed young people across the country to find out about their Internet activities. The Young Canadians in a Wired World (YCWW) Phase II student survey, conducted by ERIN Research, explores new areas of interest and revisits some of the initial findings from the baseline study of 2001.

Getting the Most Out of Video Games

Video games are a big part of both boys’ and girls’ lives and they can be a very positive experience for kids and families.

Digital Citizenship, Online Ethics, Privacy, Video Games

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MediaSmarts

MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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