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New Media 12

Curriculum Competencies

Using oral, written, visual, and digital texts, students are expected individually and collaboratively to be able to:

Comprehend and connect (reading, listening, viewing)

Keeping up with kids in a wireless world

By Samantha McAleese, research associate at MediaSmarts and
David Fowler, vice-president, marketing and communications at CIRA.

Digital Health, Internet & Mobile, Parents, Privacy, Social Networking

Teaching Privacy Ethics

With younger children, the best approach is to have a clear and consistent set of rules, both at home and at school, about sharing other people’s content.

Online Ethics

Marketing violence (and fear of it)

No one knows better than the media industry that children and youth represent a huge market, due to both their own spending power and their influence on family spending decisions.

Violence

Pirates and privateers

With the recent spate of marine piracy off the coast of Somalia, culminating in the abduction and rescue of Captain Richard Phillips, it’s a bit disorienting to see the word “piracy” used to refer to, well, pirates. That’s because for the last few decades the word has been much more often applied to those who “pirate” intellectual property such as software, music, and videos. In fact, the use of the word in that context has a surprisingly long history: Daniel Defoe, in 1703, used the term to describe printers who made unauthorized copies of his work.

Internet & Mobile

Building Better Tech Habits: A Guide to Digital Well-being

Screen time is one of parents’ top tech-related concerns, according to MediaSmarts’ research, and it’s the most common source of tech-related conflict between parents and young people in Canada. Kids are worried about their screen use too: almost half say they spend too much time on their phones.

Cell Phones and Texting, Digital Citizenship, Digital Health, Excessive Internet Use, Internet & Mobile, Parents

English as an Additional Language

The following is reproduced from the document Curriculum Framework for English as an Additional Language (EAL) and Literacy, Academics and Language (LAL) Programming (2011):

Building Your Online Brand

Like it or not, if you use the Internet you have an online identity. Some people call this your "brand." What's a brand?

Internet & Mobile, Social Networking

Outcome Chart - Alberta - COM2105: AV Preproduction 1

COM2105: AV Preproduction 1

1. describe various media preproduction considerations

1.1 describe the different types of production work flow; e.g., storyboard, script, shot list, flowchart

1.2 consider final output and the criteria that it dictates

1.3 describe the characteristics of a plan; e.g., beginning, middle, end; appropriate length; audience needs

MediaSmarts Resources

Lessons

Gambling - Overview

Young Canadians today are growing up in a culture where gambling is legal, easily accessible – especially online – and generally presented as harmless entertainment.

Digital Citizenship, Internet & Mobile, Online Gambling, Video Games

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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