Managing Video Game Playing in the Home - Tip Sheet
Good-quality video games offer lots of benefits to children and teens.
Good-quality video games offer lots of benefits to children and teens.
It’s ironic that as computers and other communications technology have become more accessible to the general public over the last thirty years, they have actually become less accessible to a segment of the population, one to whom access is everything: people with disabilities. More ironic still is that the history of communications technology is intimately tied to the drive to integrate people with disabilities more fully into society.
Note: this is the fifth in a series of blogs looking at the history and future of Web 2.0. The user-participation culture of Web 2.0 has begun to change the worlds of music, movies, animation, games and even encyclopedias, but in no area does the change promise to be as deep and fundamental as in the world of news. While other aspects of user-created content blur the line between authors and audiences, the line remains there: it still takes tremendous skill and effort to make a mashup or a fan movie, even if Web 2.0 has made those things easier to distribute. Some have suggested, though, that it will change journalism in a much more radical way – perhaps altering our idea of what journalism is entirely.
We don’t always hear the clock ticking when we’re online, and young people are no exception. Between doing research for homework, talking with friends, updating social media and playing games, it’s easy to see how kids and teens might lose track of time.
One of the biggest changes in our understanding of bullying has been an increased awareness of the important role witnesses play in any bullying situation. This has been partially because of cyberbullying, which makes it possible for witnesses to be invisible, to join in anonymously, to revictimize a target by forwarding bullying material – or to intervene, to offer support to the target and to bear witness to what they have seen. Just as we're coming to realize how important witnesses to bullying are, though, we need to be careful to recognize how complex their role is.
Canadians consider online misinformation one of the most serious threats facing the country, on a par with climate change and ahead of issues such as infectious disease, concerns about the global economy and cybersecurity.
This outcome chart contains media-related learning outcomes from the Saskatchewan, Grade 4 English Language Arts curriculum, with links to supporting resources on the MediaSmarts site.
Outcome Chart - Nova Scotia - Film and Video Production 12
GLO 1.1: Demonstrate critical, creative, and innovative thinking
10.1.1.2 Evaluate information and perspectives related to the thinking process.
10.1.1.3 Evaluate patterns and connections related to critical, creative, and innovative thinking
This outcome chart contains media education learning outcomes from the Ontario, Curriculum for English, Grade 12 Media Studies, with links to supporting resources on the MediaSmarts site.