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Music

In the New Brunswick Music curriculum, media and digital literacy outcomes mostly fall under Strand 2, Understanding and Connecting Contexts of Time, Place and Community, and Strand 3, Perceiving, Reflecting and Responding. Digital citizenship habits skills are also found in General Curriculum Outcome 4, “Students will be expected to respect the contributions to the arts of individuals and cultural groups in local and global contexts, and value the arts as a record of human experience and expression.”

Science

In the Nova Scotia Science curriculum, digital and media literacy expectations fall under the general curriculum outcome of Science, Technology, Society and the Environment (STSE). These include "the skills required for scientific and technological inquiry, for solving problems, for communicating scientific ideas and results, for working collaboratively, and for making informed decisions" and " attitudes that support the responsible acquisition and application of scientific and technological knowledge to the mutual benefit of self, society, and the environment."

That's Not Me: Portal Page

Framed around key concepts of media literacy, the That’s Not Me tutorial examines how entertainment and news media represent diversity and the impact these media portrayals can have on the value we place on individuals and groups in society.

Outcome Chart - Alberta - COM 2115: AV Production

COM 2115: AV Production

1. develop skills using production elements

1.1 use correct terminology in describing equipment, techniques, processes and procedures

1.2 demonstrate a variety of production elements through project work; e.g., camera framing and focusing, lighting, audio manipulation

1.3 demonstrate continuity and sequencing; e.g., costumes, lighting, location

1.4 identify and employ correct use of audio and video file formats

Addressing AI in the Classroom: Tips for Teachers

Teachers can play a critical role in educating their students about AI, even if they aren’t experts on it. By addressing AI in ways that are designed to build students’ skills and teach them about the pitfalls of relying too much on it, teachers can help build the next generation of citizens who are empowered with the skills necessary to succeed in a world infused with AI technology.

Artificial intelligence, Authenticating Information, Internet & Mobile, Privacy

Frequent tropes in news

Tropes in news function as shorthand for audiences, allowing for more efficient narrative construction and reducing cognitive load, often at the cost of flattening complex realities.

Journalism & News

Defeating Distraction

In this lesson, students learn how to manage distraction when using digital media tools and practice avoiding the “phone loop.” Students learn about the “phone loop” and simple strategies for avoiding it from a video, then rank those strategies based on how useful they think they will be in their own lives. They then think of different things they do with their phones, sort those into ones that have an obvious end point (like checking the weather) and those that don’t. Students try a number of different exercises designed to help them use their devices more mindfully, then write a reflection on the activity. They then identify ways in which apps’ and devices’ design features may make it easy to lose track of how much time we spend using them, then brainstorm ways they can change those features or their own habits to promote more mindful use. Finally, students design “paper prototypes” that show how they would change an app to encourage better habits and more mindful use.

Digital Health, Excessive Internet Use, Internet & Mobile

New Brunswick - Individual and Family Dynamics 120 (Grade 9)

Strand: Personal Growth and Development

Big Idea: Social Influences on Identities

Skill Descriptor:

Analyze how social media and technology influence personal identities.

Achievement Indicators:

Discuss how moderation and balance are important in using technology.

Examine how technology influences peer connectedness.

Examine how technology changes to influence thoughts and behaviours.

Compare online vs in-person interactions.

Outcome Chart - Nova Scotia - Visual Arts 11

Creating, Making and Presenting

Overall Expectations:

GCO 1: explore, challenge, develop and express ideas using the skills, language, techniques and processes of the arts

Specific Expectations:

CM 1.3 sustain a concept through diverse approaches and art media

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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