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Is your screen use creative?

If you’re wondering how to get started making media on your phone, tablet or computer, animation is a great place to start. You can start doing it as a family activity even when kids are very young and they’ll soon be able to do almost everything themselves.

Internet & Mobile, Media Production

Algorithmic Awareness: Conversations with Young Canadians about Artificial Intelligence and Privacy

This blog was written by Samantha McAleese and three youth participants – Sahil, Erin, and Kate (pseudonyms used to maintain anonymity).

Reflections on Conducting Qualitative Research During a Pandemic

What comes to mind when you hear the word algorithm? Can you explain how machine learning works? Do you have any privacy or data collection concerns regarding the increased reliance on artificial intelligence? These are just a few of the questions that we asked young people in our recent qualitative research project Algorithmic Awareness: Conversations with Young Canadians about Artificial Intelligence and Privacy. From November 2020 to January 2021, we facilitated eight focus groups with 22 youth ages 13 to 17, where we combined game-based learning with discussion and reflection to gain insight into how young Canadians understand the relationship between artificial intelligence, algorithms, and privacy.

Internet & Mobile, Privacy

Digital Outreach for Community Engagement

This lesson asks students, in groups, to take their issue and solution to the streets. In order to enact real change through action for the benefit of the larger community, each chosen topic will need to be exposed to and understood by other members of the community. In this lesson, students will design a community outreach promotional campaign in order to effect real change that matters to them. If the students have completed the Digital Storytelling for Community Engagement lesson and have created their own Digital Story, this digital project can be used as the starting point/product with which to share with others. If not, groups of students can create a hypothetical solution to an existing problem, which then could be disseminated to the larger community using their designed outreach strategy. 

Digital Citizenship, Internet & Mobile, Media Production

Online Propaganda and the Proliferation of Hate

In this lesson students learn about the ways that propaganda techniques are used to promote hatred and intolerance online.

Authenticating Information, Digital Citizenship, Internet & Mobile, Online Hate

Keeping up with kids in a wireless world

By Samantha McAleese, research associate at MediaSmarts and
David Fowler, vice-president, marketing and communications at CIRA.

Digital Health, Internet & Mobile, Parents, Privacy, Social Networking

Cyberbullying and Civic Participation

This lesson allows students to explore the concepts of rules, values and ethics and learn how they influence our decision-making. Students are then invited to consider how they can contribute to create positive online cultures.

Cyberbullying, Digital Citizenship, Internet & Mobile

Reality Check: Authentication 101

Level: Grades 9 to 12
About the Author: Matthew Johnson, Director of Education, MediaSmarts
Duration: 1 ½ to 2 hours, plus time for the assessment/evaluation activity

Authenticating Information, Digital Citizenship, Internet & Mobile

Reality Check: News You Can Use

In this lesson, students consider the meanings of the term “fake news” and learn facts about the news industry that will help them recognize legitimate sources of news. They use an educational computer game to learn how to track a news story to its original source before evaluating its reliability, then practice the same skills “in the wild” with actual news stories.

Authenticating Information, Digital Citizenship, Internet & Mobile, Journalism & News

Reality Check: Authentication and Citizenship

In this lesson, students consider the ways in which misinformation can have an impact on history and politics. After discussing a number of historical examples of misinformation, they examine the ways in which news sources may be biased and use an interactive online game to practice skills in getting more context on a story. Finally, students read a current news story and use what they have learned to find the context they need to understand it.

Authenticating Information, Digital Citizenship, Internet & Mobile

Reality Check: We Are All Broadcasters

In this lesson, students consider the ways in which our own biases can prevent us from being objective. They then learn ways to recognize and account for our biases and practice these by playing an interactive online game. Finally, students learn about how public service campaigns can change social norms and create their own PSA to promote ethical sharing of online information.

Authenticating Information, Digital Citizenship, Internet & Mobile, Media Production

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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