First Person
In this lesson students consider diversity representation in video games by identifying examples of diversity in the games they play, comparing their findings to statistics on diversity in the Canadian population.
In this lesson students consider diversity representation in video games by identifying examples of diversity in the games they play, comparing their findings to statistics on diversity in the Canadian population.
Students are introduced to the idea of “privilege” in relation to diversity and how it applies to media. They then look at a checklist of media related privileges to help them understand the concept.
The Facing Online Hate tutorial examines how the Internet is used to spread and incite hate – and how parents, community leaders and educators can respond. The first part of the tutorial provides an overview of hate and prejudice online and how it can radicalize young people and have a negative impact on both online and offline communities. The second part covers how teachers and parents can prepare young people to recognize online hate, to respond and to push back when they see it.
In this lesson students consider the meaning of the words “bias” and “prejudice” and consider how bias may be found even at the level of individual words due to connotation.
In this lesson students learn about the history of blackface and other examples of majority-group actors playing minority-group characters such as White actors playing Asian and Aboriginal characters and non-disabled actors playing disabled characters.
First of all, you can’t choose to give up privilege – privilege is by definition an unearned advantage and you cannot choose to not have it. Guilt and shame are not, however, productive ways to deal with this.
You can train the algorithms on social networks and video sites to show you more of what you want, and less of what you don’t want. Here are some tips:
One of the biggest changes in our understanding of bullying over the past few years has been our increased awareness of the important role that witnesses, or bystanders, play in any bullying situation. Research on offline bullying has shown that witnesses can be just as important as targets or perpetrators in determining how a bullying scenario plays out. This is especially relevant in the case of electronic bullying, where witnesses have many more choices in how they might engage: they can choose to be invisible, to join in anonymously, to re-victimize someone by forwarding bullying material – or they can choose to intervene, to offer support to the person being targeted and to bear witness to what they have seen
Children under two should spend as little time with screen devices as possible, except for video-chats with people they know offline and reading e-books with an adult or sibling.
Most kids see hate and prejudice in places like games, social networks, and online videos. They also say that they want to do something about it when they see it, but don't know what to do.