
The Invisible Machine: Big Data and You
In this lesson, students examine a fictional social network profile to learn how online platforms collect data about their users. They then read an article that explains how platforms use this data and explores some of the issues this raises. Finally, they create a mind map of their own online data profile and reflect on how the data they post may be collected and used by others.

Help! Someone shared a photo of me without my consent! – Tip Sheet
- You can start by asking the person who shared it to take it down or stop sharing it. Kids report that this works more often than not!
- Ask the service or platform where it was shared to take it down. If you’re under 18, they may be required by law to take it down, and most also have a policy of taking down any photos that were shared without the subject’s permission.

New tools for Aboriginal youth for making good decisions about sharing online
Today, Facebook, MediaSmarts and Aboriginal Peoples Television Network (APTN) released a series of newly translated guides for Aboriginal teens, which provide tips for sharing and making decisions online. The Think Before You Share guides were released in Winnipeg during the opening of the National Centre for Truth and Reconciliation at the University of Manitoba.

The social media industry
The social media industry represents a profound transformation of the traditional media landscape, moving from hierarchical, one-way communication to decentralized, interactive digital networks.[1] Today’s dominant platforms are best defined as "two-sided platforms that primarily host user-generated content distributed via algorithms, while allowing for interactions among users.”[2] This highly interactive and networked environment has created immense wealth for the platform operators while simultaneously establishing

The Privacy Dilemma
In this lesson students learn the ways that the apps they use are designed to encourage them to share more information—both with other users and with the apps themselves. They are then introduced to the idea of persuasive design or “dark patterns” and investigate whether these are used to make it more difficult to opt out of data collection on popular apps. Finally, the class creates a “rogues’ gallery” to help them identify dark patterns when they encounter them.