In this section, you can find...
In this lesson, students are introduced to the idea that privacy is a fundamental human right and that their personal information is valuable. The lesson focuses on the “economics” of personal information and that most “free” apps and online services make some or all of their revenue by collecting (and in some cases reselling) users’ personal information. Students will watch a video that illustrates the idea that they may be paying with their privacy and then discuss some of the ramifications of this. They will learn about tools and techniques for minimizing the personal information they share and create a public service announcement that helps them and their peers “know the deal” about the value of privacy.
While the training workshops focus on the five key concepts of digital literacy, this implementation guide looks at the specific skill areas that MediaSmarts has identified as being essential for students to learn by the end of their secondary education: ethics and empathy, privacy and security, community engagement, digital health, consumer awareness, finding and verifying and making and remixing. The guide also addresses common challenges to integrating digital literacy into the classroom, such as limitations on available technology and classroom management concerns, and includes links to relevant MediaSmarts’ and other resources, and apps and tools for creating digital media in your classroom.
Being well-informed – and being careful to only share good information – are essential parts of being an active citizen in a democracy. It’s important to think before you share political information with family and friends – especially during an election.
Data Defenders is an interactive game that teaches children and pre-teens the concept of personal information and its economic value, and introduces them to ways to manage and protect their personal information on the websites and apps they enjoy
Intended for girls in grades 7-9, Half Girl, Half Face explores many of the online image issues teenage girls may encounter when they use digital media – particularly social networks.
In this lesson, students explore the nature of stereotypes by looking at the negative image of the TV dad as presented in situation comedies (sitcoms) and advertisements.
This lesson familiarises students with stereotypes and helps them understand the role that stereotypes play in television’s portrayal of life.
In this lesson, students explore the verbal and visual cues that we rely on to understand how other people are feeling. They then consider the differences between online and offline communication and discuss how these differences may make it difficult to understand the effect our words and actions have on others online. Students then identify strategies for mitigating these aspects of online communication and apply those strategies to create a media product in which they are used successfully.
In this lesson, students will gain a greater understanding of how messages are sent and received over the Internet. They will analyze three videos to identify key information and vocabulary that will help them to continue constructing their Online Dictionaries from Lesson 1.
In this lesson students will identify and classify their own interactions with the Internet and will engage in a collaborative critical thinking activity that will have them examine the Internet from a variety of perspectives.
In this lesson, students will compare and contrast a variety of online social networking platforms and build an understanding of how they work to share messages. They will reflect on basic online rules and explore concepts of safety and privacy when accessing and sharing information online.
It’s important to know what the ratings mean on the video games your children play. The Entertainment Software Rating Board (ESRB) is an industry organization that has developed a rating system for computer, Internet and video games. Most games sold in North America are rated using this system.
Rating systems can be helpful when trying to choose appropriate movies, but with many different systems in use in Canada, they can also be very confusing. To help make sense of the differences, here’s an overview of all the systems currently in use.
Students are introduced to the idea of “privilege” in relation to diversity and how it applies to media. They then look at a checklist of media related privileges to help them understand the concept.
In this lesson students encounter the key concepts of intellectual property, learning the difference between copyright and trademark and coming to understand how these affect how media products are created and sold.