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A Guide for Trusted Adults is based on YWCA’s consultation with Canadian girls and young women about their concerns and the issues they face online and on social media platforms and the ways they want the adults in their lives to support them.
In this lesson, students consider how difficult and complicated it can sometimes be to do the right thing. Students are asked to consider whether they agree with a number of widely-held moral principles and then are asked to consider a moral dilemma in which a number of moral principles are in conflict, reflecting on how their view of it may change based on the details of the scenario. They then explore the idea of weighing different moral principles against one another and develop their own moral dilemmas. Finally, students learn practical tools for deciding how best to intervene when they witness cyberbullying and apply those tools to moral dilemmas relating to cyberbullying.
Framed around key concepts of media literacy, the That’s Not Me tutorial examines how entertainment and news media represent diversity and the impact these media portrayals can have on the value we place on individuals and groups in society. The tutorial explores how the media industry is changing to better reflect Canadian society and provides strategies for challenging negative representations and engaging young people in advocating for more realistic and positive media portrayals.
Sexting is most likely to have negative consequences when the person sending the sext has been pressured into doing it.
This interactive unit is designed to help kids between the ages of 5 and 8 recognize the marketing techniques used on commercial websites that target children.
In this lesson students explore how the stereotypes and technical devices used in television crime dramas impact real life attitudes and perceptions about crime.
This lesson introduces students to some of the myth-building techniques of television by comparing super heroes and super villains from television to heroes and villains in the real world and by conveying how violence and action are used to give power to characters.
In this lesson, students explore the issues surrounding violent video games. The lesson begins with a review of the Entertainment Software Rating Board’s rating codes for video and computer games, and a class discussion about the appropriateness of these ratings for children and teens.
In this lesson, students explore the gratuitous use ofviolence in televised sports.
To introduce students to the rating systems for films, videos and television and to the issues that surround these classifications.
To introduce students to the organizations of the Canadian broadcasting industry, and to the codes, guidelines and issues relating to violence in television and radio programming.
This activity, adaptable across grades, is designed to help students look critically at the Halloween costumes marketed to them.
Lots of times kids will say they’re not bullying, they’re ‘just joking’ – in fact, it’s the number one reason for being mean online. Other times, people will play down how serious the situation really is.
The Information and Privacy Commissioner of Ontario has created three guides for teachers that help increase the understanding of open government and personal privacy. What Students Need to Know About Freedom of Information and Protection of Privacy has been created to provide an opportunity for teachers and their students to discuss why access to government-held information and personal privacy are important public values and how these values are reflected in our relationships with governments.