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Outcome Chart – Nunavut - School Health Program 7

Overall Expectations: Mental and Emotional Well-being

Outcome Chart - Alberta - English Language Arts Grade 8

This outcome chart contains media-related learning outcomes from the Alberta, Grade 8 English Language Arts curriculum, with links to supporting resources on the MediaSmarts site.

Integrity at MediaSmarts

Learn more about how we practice integrity in all our work, including research projects, educational content and knowledge mobilization efforts.

Movies - Special Issues for Young Children

  • It can take young children several viewings to fully absorb and understand the story and images in a movie. Indulge their need to watch a favourite movie over and over again. They're learning more every time, as well as getting comfort from the familiar.

Movies

Social Justice 12

Curricular Competencies

Students are expected to be able to do the following:

The Most Toys

Summer is officially upon us, and with it comes the usual lineup of blockbuster movies. Along with the usual cast of superheroes, spies and sexagenarian, whip-cracking archaeologists comes a somewhat unusual hero: Wall-E, the nearly mute robot protagonist of the film of the same name.

Marketing & Consumerism, Movies, Parents, Resources

National Media Education Week 2008 puts a focus on youth and online behaviours

November 3, 2008 (Ottawa) – Media Awareness Network (MNet) and the Canadian Teachers' Federation (CTF) launched National Media Education Week today with a message for Canadian youth—think critically and act ethically, both inside and outside of the classroom.

Teens produce videos, share digital media literacy tips in Canada’s first Teen Fact-Checking Network

By Susana Mas, TFCN Manager 

The Teen Fact-Checking Network (TFCN) is an internationally renowned program that brings together teenagers to learn about digital media literacy with a focus on fact-checking skills.

Authenticating Information, Journalism & News, Social Networking

Understanding the rating system for video games

It's important to know what the ratings mean on the video games your children play. The Entertainment Software Rating Board (ESRB) is an industry organization that has developed a rating system for computer, Internet and video games. Most games sold in North America are rated using this system.

Video Games

Canadian youth regularly encounter racist and sexist content online, with boys more likely to be exposed to it

Ottawa, ON (June 19, 2014) – One third of grade 7 to 11 students report they encounter racist or sexist content online at least once a day or once a week, according to a new Canadian study from MediaSmarts. Boys encounter racist and sexist content online more frequently than girls and are also more likely to brush off discriminatory content as a joke, with girls more likely to be hurt when the joke is made at their expense. Boys are also three times more likely to make fun of someone’s race, religion, ethnicity or sexual orientation online.

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MediaSmarts

MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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