Outcome Chart - Ontario - Media Arts 11 University/College Preparation
Outcome Chart - Ontario - Media Arts 11 University/College Preparation
Outcome Chart - Ontario - Media Arts 11 University/College Preparation
Outcome Chart - Manitoba - English as an Additional Language Senior Years
This chart contains media-related learning outcomes from Ontario, Curriculum for Geography CGG3O: Travel and Tourism: A Geographic Perspective, with links to supporting resources on the MediaSmarts site.
This outcome chart contains Media literacy learning expectations from the Alberta social studies curriculum, with links to supporting resources on the MediaSmarts site.
Overall Expectations:
437 appreciate that the applications of science and technology can raise ethical dilemma
Specific Expectations:
I’ve already written about YouTube and Instagram, but today I wanted to share some information about four other popular sites and apps that are on my radar right now: Snapchat, Vine, Tumblr and ask.fm.
Ottawa, November 7, 2005 – Young Canadians are more connected than ever and at a surprisingly early age, seeking new ways to optimize the Internet’s social and educational opportunities, according to new research released today by Media Awareness Network (MNet).
Along with images of natural disasters and violence, one all-too-common news item that can be distressing to kids is reports of hate crimes. Seeing or hearing about hate-motivated assaults and vandalism of homes, cemeteries and places of worship in media, can lead to fear and anxiety in young people, especially if they belong to a vulnerable group. In many cases, the effect will be worse because news isn't the only place Canadian kids see hate and racism: almost half see hateful content online at least once a month, and one in six sees it every day.
Overall Expectations:
LAW30-FL1 Evaluate the purposes and functions of law in societies.
Television viewing generally drops during adolescence as young people start to spend more time socializing, doing schoolwork, and using other media, such as music, video games, computers and the Internet.