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Digital Media Literacy Framework - Grades 4-6

Students in the junior grades lack sufficient critical thinking skills to surf the Web alone, but MediaSmarts’ Young Canadians in a Wireless World research shows that almost a third never or rarely use the Internet with an adult nearby. This is also an age where kids may be easily influenced by media images and personalities – especially those that appear "cool" or desirable.

Ontario - Language 7

This outcome chart contains media-related learning outcomes from the Ontario, Grade 7 Language curriculum, with links to supporting resources on the MediaSmarts site.

Outcome Chart - Nova Scotia - Advanced English Grade 12

Outcome Chart - Nova Scotia - Advanced English Grade 12

Managing media in early childhood (birth to 5 years old)

Helping Young Kids Explore Media Safely

Starting around age two, children can begin to explore media. The goal is to build healthy, guided habits.

There are four main strategies to help kids do that. We can:

Curate our kids’ media experiences;

Control who can access our kids and their data;

Co-view media with our kids;

and be our kids’ media Coaches.

Movies, Parents, Television

Television's Impact on Kids

Television is one of the most prevalent media influences in kids' lives. According to the 2011 Active Healthy Kids Report Card on Physical Activity for Children and Youth, Canadian youth ages 6-19 average about six hours of screen time per day, with TV programs (watched on a variety of different screens) accounting for much of this time. [1]

Television

Working for a Living (part two)

This is the second part of a two-part blog. The first part looked at some of the more straightforward ways of making money online such as sales, fee-for-service, subscription and brokerage.

Internet & Mobile, Marketing & Consumerism, Parents, Privacy

Managing Video Game Playing in the Home - Tip Sheet

Good-quality video games offer lots of benefits to children and teens.

Video Games

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MediaSmarts

MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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