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Aboriginal Studies

Alberta’s Aboriginal Studies curriculum “is intended to provide a conceptual framework for all learners to enhance understanding of the diverse Aboriginal cultures within their region, Canada and the world.” (Aboriginal Studies 10-20-30).

Music

In the New Brunswick Music curriculum, media and digital literacy outcomes mostly fall under Strand 2, Understanding and Connecting Contexts of Time, Place and Community, and Strand 3, Perceiving, Reflecting and Responding. Digital citizenship habits skills are also found in General Curriculum Outcome 4, “Students will be expected to respect the contributions to the arts of individuals and cultural groups in local and global contexts, and value the arts as a record of human experience and expression.”

Outcome Chart - British Columbia - Mathematics Grade 7

This outcome chart contains media-related learning outcomes from the BC Mathematics 7 curriculum, with links to supporting resources on the MediaSmarts site.

Curricular Competencies

Students are expected to do the following:

Science

In the Nova Scotia Science curriculum, digital and media literacy expectations fall under the general curriculum outcome of Science, Technology, Society and the Environment (STSE). These include "the skills required for scientific and technological inquiry, for solving problems, for communicating scientific ideas and results, for working collaboratively, and for making informed decisions" and " attitudes that support the responsible acquisition and application of scientific and technological knowledge to the mutual benefit of self, society, and the environment."

Survey reveals Canadian children and youth putting themselves at risk on the Internet

October 24, 2001 (Ottawa) - Canadian children and youth are putting themselves at risk as they explore the Internet with little or no supervision, according to research findings released today by the Media Awareness Network (MNet). The findings focus on areas of risk such as children and youth exploring private and adult-only chat rooms, meeting Internet acquaintances in person, being exposed to sexually explicit and hateful material and sharing personal information.

Gambling - Overview

Young Canadians today are growing up in a culture where gambling is legal, easily accessible – especially online – and generally presented as harmless entertainment.

Digital Citizenship, Internet & Mobile, Online Gambling, Video Games

Media Portrayals of Persons with Disabilites: Solutions

Media producers have recognized that they must make efforts to better represent persons with disabilities.

Diversity in Media, Persons with Disabilities, Stereotyping

Video Games - Special Issues for Young Children

Throughout the elementary years, parents are the main gatekeepers for their children. As such, they need to be actively involved in their children’s video game playing – selecting the games, managing how much time children spend playing, and talking to them about the values in the games they like.

Video Games

MediaSmarts and Facebook Canada release new video to help Canadians tell fact from fiction

Quick, easy strategies can keep false news from spreading

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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