How young people engage with news
While young people use and engage with news differently from older generations, they continue to value concepts such as trustworthiness and fairness.

While young people use and engage with news differently from older generations, they continue to value concepts such as trustworthiness and fairness.

At its core, news is defined by what’s considered newsworthy, a criterion that has evolved over time. Traditionally, a story is deemed newsworthy if it’s unusual, as encapsulated by Jesse Lynch Williams’ adage "a dog bites a man, that's a story; a man bites a dog, that's a good story.”

The following best practices guide journalists in navigating the pitfalls of exaggeration, inadequate vetting and biased framing inherent in modern news production.

AI (artificial intelligence) is a way of using computer algorithms to do things with little or no human involvement.

Generative AI is what we call AI systems that can generate things like images, video, voice and text. They do this by first encoding many examples of the kind of content they’re going to make, then decoding to make something new.

Unlike movies or books, games are unique because they focus on agency and interactivity, meaning player do things rather than just watching or listening.

At its core, a game is constructed from several essential components: a defined Goal (the end state players are trying to reach), Rules (the formal structure establishing what can and cannot be done), Obstacles (elements preventing easy goal achievement) and a Core Dynamic, "the main action of a game, what the player does most of the time in order to reach their goal(s)."[1]

Interactive media, such as games and social media, use many of the same "rules of notice" as visual and video media, but also use “rules of action” that both allow users to make choices but also limit and influence those choices.