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Adversmarts: Introduction to Food Advertising Online

In this lesson, students are introduced to the idea of online advertising and look at the ways that marketers create immersive and appealing online environments that draw and hold children’s attention. After studying common advertising techniques, students play an educational online game that lets them put their learning into action by “creating” a site advertising a fictitious cereal, Co-Co Crunch.

Digital Citizenship, Digital Health, Food Marketing, Internet & Mobile, Marketing & Consumerism, Online Marketing

Outcome Chart - Ontario - Visual Arts 11 University/College Preparation

Outcome Chart - Ontario - Visual Arts 11 University/College Preparation

Outcome Chart - Saskatchewan - Health Education Grade 7

This outcome chart contains media-related learning outcomes from the Saskatchewan Grade 7 Health Education curriculum, with links to supporting resources on the MediaSmarts site.

Kids, Alcohol and Advertising - Lesson 3: Understanding Brands

Understanding Brands is the third in this series and is intended as a stepping stone to Lesson 4, Interpreting Media Messages. In this lesson, students learn about the importance of branding for developing customer loyalty and recognition of products.

Alcohol Marketing, Marketing & Consumerism

Political Cartoons - Lesson

In this lesson, students decode and explain the relevance of editorial cartoons. The class begins with a teacher-led deconstruction of a political cartoon, after which students decode editorial cartoons that they have selected.

Comics, Journalism & News

Marketing to Teens: Gotta Have It!

In this lesson students identify how we associate social status with  brand name products, and how we believe others perceive us by what we wear. Students will also explore the notion of “brand identity” and how companies use social networks, and advertising strategies to create parasocial relationships with their consumers. To assess their learning, students then independently analyze the identity of a brand of their choice and create a mock ad that more openly communicates its implicit appeal. 

Marketing & Consumerism

Pay For Play

In this lesson, students discuss their experiences playing free online games and then learn the costs of these “free” games in the form of paying with money, sharing personal information or providing attention to advertising or branded content. Students then learn a variety of techniques for mitigating the risks and drawbacks of online games and communicate their learning by describing one of these techniques in video-game terms.

Digital Citizenship, Internet & Mobile, Privacy

Visual Arts 9-12

The Manitoba Curriculum Framework of Outcomes for Visual Arts 9-12 (2014) identifies four essential learning areas:

Making (M-M) The learner develops understanding of and facility with language and practices for making visual art.

Creating (M-CR) The learner generates, develops, and communicates ideas for creating visual art.

Connecting (M-C) The learner develops understandings about the significance of music by connecting visual art to diverse contexts.

Reality Check: Authentication and Citizenship

In this lesson, students consider the ways in which misinformation can have an impact on history and politics. After discussing a number of historical examples of misinformation, they examine the ways in which news sources may be biased and use an interactive online game to practice skills in getting more context on a story. Finally, students read a current news story and use what they have learned to find the context they need to understand it.

Authenticating Information, Digital Citizenship, Internet & Mobile

Reality Check: We Are All Broadcasters

In this lesson, students consider the ways in which our own biases can prevent us from being objective. They then learn ways to recognize and account for our biases and practice these by playing an interactive online game. Finally, students learn about how public service campaigns can change social norms and create their own PSA to promote ethical sharing of online information.

Authenticating Information, Digital Citizenship, Internet & Mobile, Media Production

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