Quebec Competencies Chart - Marketing to Teens: Talking Back
Quebec Competencies Chart - Marketing to Teens: Talking Back

Quebec Competencies Chart - Marketing to Teens: Talking Back

Whether it’s to prepare for the future job market or just to manage the lives they already lead online, young Canadians need to be digitally literate. But what exactly is digital literacy, and how can we ensure that all Canadian youth are learning the digital skills they need?

Quebec Competencies Chart - Taming the Wild Wiki

If you're a parent, chances are there was at least one video game under the tree this Christmas. Even though your kids may be thrilled by a new title, as a parent you may be less enthusiastic. Even those of us who grew up with Alone in the Dark may balk at the detailed level of violence in Modern Warfare and Fallout: New Vegas, at least when considered as fare for kids. Both of these games receive an “M” rating, which means that they are considered unsuitable for players under 17; as with all other things, though, labeling these titles as ‘for adults only' often makes them more appealing to the unintended youth audience. In addition to the violence question, there remain issues of meaning in videogames which are harder to track but no less important. So how concerned should parents be about indulging their children's appetite for virtual violence?

Unlike static images, which rely solely on composition and fixed visual elements, video media also direct the viewer's attention through rules of notice involve motion, editing and sound.

Quebec Competencies Chart - Buy Nothing Day

Quebec Competencies Chart - Marketing to Teens: Marketing Tactics

Understanding how music communicates requires looking at multiple layers: the lyrics, the sound itself, accompanying visuals (like music videos), and the broader cultural and historical context.