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Political Thinking 20

Overall Expectations:

The objectives of Political Thinking 20 are:

1. to provide an understanding of the process of political decision making

2. to further an understanding of the democratic process

3. to establish an awareness on the part of the student of different political points of view and to create in the student an element of political sophistication

4. to illustrate the relationship that exists in society between freedom, on the one hand, and responsibility on the other

Communicating Safely Online: Tip Sheet for Parents and Trusted Adults

Most of the time, young people use digital tools like smartphones and platforms or games and social networks to communicate with friends and family. Teens may also use online spaces to find support, community and mentorship. All of these are healthy ways to use technology, but it’s important for them to know that some online relationships are unhealthy.

Digital Citizenship, Digital Health, Sexual Exploitation

Pyramid Power: How Hate Spreads Online

The last few weeks have shed an unprecedented light on the use of digital media to spread and inspire hatred. Michael Zehaf-Bibeau, the perpetrator in the attacks on Canada’s National War Memorial and Parliament buildings, appears to have been motivated in part by exposure to online postings by a self-described member of the Islamic state[1], and the Federal government has already stated that it intends to create tools to remove online content that promotes the “proliferation of terrorism.”[2]

Cyberbullying, Online Ethics, Online Hate, Video Games

Responses

Parents, schools and law enforcement agencies are grappling with how best to respond to this issue.

Sexting

Financial Literacy 10

Financial Literacy 10 is a required course in the Core Curriculum.

Understanding the Internet Lesson 1: Using the Internet

Level: Grades 4 to 6

About the Author: This lesson was written for MediaSmarts by Ethan Anderson

Duration: 1-2 hours

Digital Citizenship, Internet & Mobile

Can You Spot the Ad?

In this lesson, students will learn about the concept of branded content and will learn to differentiate between branded images and videos and non-branded images and videos in online and offline contexts through a series of questions and discussions.

Authenticating Information, Digital Citizenship, Internet & Mobile, Marketing & Consumerism, Online Marketing

Online Gambling and Youth

This lesson looks at the ways in which online gambling draws in youth and increases the risk that they will become problem gamblers.

Internet & Mobile, Online Gambling

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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