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Science

The Manitoba science curriculum states that “science is shaped by historical, political, economic, environmental, and societal factors” and that “scientific literacy equips learners to critically engage with information, make informed decisions, and address complex issues on both personal and societal levels.” Digital and media literacy expectations are mostly found in the Practical Science and Nature of Science strands.

Outcome Chart - Newfoundland & Labrador - Career Education 2202

Overall Expectations: Financial Literacy:

Visual Arts

An important goal of the Manitoba Visual Arts curriculum to is the help students “mature into visually and artistically literate adults able to enjoy, participate fully in, and think critically about and within the evolving visual culture that surrounds and exerts influence in their lives.” As a result, digital media literacy expectations are found throughout the curriculum at all grade levels.

Outcome Chart - Manitoba - Human Ecology 6

Clothing and Textiles

Overall Expectations:

GLO 2.2: Develop understanding of culture within clothing/textiles.

Specific Expectations:

5.2.2.1 Identify factors that influence clothing/ textile choices (e.g., family, peers, media, culture, role, environment, religious, social, ethical, economics).

Science Overview

The New Brunswick Science curriculum connects with digital and media literacy through attitudes "that support the responsible acquisition and application of scientific and technological knowledge to the mutual benefit of self, society and the environment." Relevant expectations are found in the attitudes of Appreciation of Science, Interest in Science, and Scientific Inquiry.

New Brunswick - Technology 7

Strand: Information Technology Skills

Big Idea: Digital Citizenship

Skill Descriptor:

Apply cybersecurity practices to hardening of computers.

Achievement Indicators:

    Ensure basic hardening of a device is implemented such as firewalls, anti-virus, passwords, updates, and zero-trust relationships

Prince Edward Island - Physical and Health Education 9PHEA

This outcome chart contains media-related learning outcomes from the Prince Edward Island Physical and Health Education 9PHEA curriculum with links to supporting resources on the MediaSmarts site.

Marketing to Teens: Talking Back

This lesson helps teens become active consumers by encouraging them to 'talk back' to advertisers when they have concerns.

Marketing & Consumerism

Changing the World, Online and Off

The classic 1985 science fiction novel Ender's Game is one of several books of that period that foresaw both the advent of the Internet and its eventual importance in society. While certain aspects of its portrayal seem dated – in particular, it more resembles the text-based bulletin board systems of the time than today's graphic Web – one element stands out as being particularly prescient: the use of the Internet to allow youth to participate fully in society. While today's young people aren't using the Internet to take over the world, as the characters in the novel do, they are increasingly using it to change the world, and more and more teachers are using the Internet to bring civic engagement into the classroom.

Events, Internet & Mobile, Professional Development, Resources

Science

According to the Newfoundland Elementary Science curriculum guide, “the aim of science education in the Atlantic provinces is to develop scientific literacy. Scientific literacy is an evolving combination of the science-related attitudes, skills, and knowledge students need to develop inquiry, problem-solving, and decision-making abilities; to become lifelong learners; and to maintain a sense of wonder about the world around them.

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