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Your Online Resume

In this lesson, students learn that their online presence is like a resume that can help them – or hurt them – in their future personal and professional lives. The lesson begins by having students do a self-appraisal of their online resume. Students will review steps for limiting the negative impact of things they’ve posted online. Students then think about people whom they consider to be heroes or role models, identify the characteristics that make them admire these people, and discuss what those people did in order to be seen so positively. Finally, students learn tools and strategies for consciously building a positive online brand and develop a communications plan for doing so.

Digital Citizenship, Internet & Mobile, Privacy

Impact! How to Make a Difference When You Witness Bullying Online

In this lesson, students discuss reasons why they might be reluctant to intervene when they witness cyberbullying and identify ways that they can help without making things worse. They then use the interactive tool Impact! How to Make a Difference When You Witness Bullying Online to help them decide how to navigate scenarios relating to being a witness to bullying, and share their experiences to help them understand how important it is to think carefully before you act.

Cyberbullying, Digital Citizenship, Internet & Mobile, Online Ethics

Game Time

In this lesson, students consider the positive aspects of video games as well as the ways in which games may take time away from other activities they enjoy. Students are introduced to the idea of balancing game and screen time with other parts of their lives and learn about the reasons why they may be tempted to spend more time playing games or find it difficult to stop playing. They then keep a diary of their game play (or another screen activity if they do not play video games) that prompts them to reflect on their gaming habits. Partway through that process, they are introduced to techniques that will help them moderate their game play and deal with the difficulties they may feel reducing game time. Finally, students reflect on the experience and develop a plan to make their game play more mindful.

Digital Citizenship, Digital Health, Internet & Mobile, Video Games

Introducing AI

In this lesson, students learn that AI tools are computer programs that follow patterns instead of thinking like humans. They explore how this can lead AIs to make mistakes and importance of having humans supervise and correct them. Students practice creating “robot rules” and then design a "Trashbot" that will recognize and pick up trash in the classroom.

Artificial intelligence, Authenticating Information, Digital Citizenship, Internet & Mobile

Fan Frenzy: Is technology helping or hindering?

So, parents, you may or may not have noticed that Taylor Swift has announced a tour that will in fact include six Toronto dates.

Ohhhh, you have noticed? Because you tried to get nearly impossible-to-get tickets like 38 million other people did?

Yeah, you aren’t alone.

Digital Citizenship, Internet & Mobile, Online Ethics

From Ethics and Empathy to Making and Remixing: Extending Digital Literacy to the Secondary Grades

For more than a decade, MediaSmarts has been a leader in defining digital literacy in Canada. This is reflected in the elementary digital literacy framework we launched in 2015. The Use, Understand & Create framework is based on a holistic approach which recognizes that the different skills that make up digital literacy cannot be fully separated. 

Authenticating Information, Cyberbullying, Digital Citizenship, Digital Health, Internet & Mobile, Online Ethics, Resources

Sexting: Shifting the Focus from Victim-Blaming to Respect and Consent

Few issues capture our anxiety about young people and digital media so perfectly as sexting. As with technologies at least as far back as the telegraph, much of this anxiety has focused specifically on girls and women.

Cell Phones and Texting, Cyberbullying, Digital Citizenship, Gender Representation, Internet & Mobile, Sexting, Sexual Exploitation, Social Networking

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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