Board of Directors
MediaSmarts is governed by an elected, volunteer Board of Directors.
MediaSmarts is governed by an elected, volunteer Board of Directors.
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It's nearly time to go back to school, and for teachers that means back to one of the profession's most frustrating tasks -- preventing, detecting and dealing with plagiarism. Plagiarism, academic and otherwise, is an old problem; Newton and Leibnitz accused each other of it, and Helen Keller was so shaken by an accusation of having stolen her story "The Frost King" that she turned from fiction to writing the autobiography for which she is remembered. Still, comparing today's lifting of information to the sort of plagiarism that took place as recently as ten years ago is like comparing home cassette taping to online file-sharing
A few years ago, I mostly stopped using filters on my Instagram photos and stories. I had been using ones that weren’t intentionally changing the way I looked - or at least, I wasn’t trying too hard for that. I was selecting ones that bettered my lighting or made me look less tired.
While tech has become integrated in the lives of parents and teens, there are positives and negatives that come with it. One problem? When our handheld devices affect our sleep – and this is a particular issue for teens.
The DigitalSmarts program is a series of eight hour-long workshops designed to teach important everyday digital skills. The workshops include hands-on activities and videos and cover topics such as: protecting privacy and security online, job searching, shopping and banking online, using social media, searching the internet effectively and managing screen time for kids.
MediaSmarts relies on the support of our partners to help us achieve our vision of empowering people to engage with all forms of media confidently and critically.
Digital media such as social networks and video games have become increasingly important in the lives of children and youth. Even when young people are consuming other media, such as TV, music and movies, they’re likely to be doing it through the internet. As well, nearly all the media they consume, from TV shows to toys, have web pages, virtual worlds, video games or other digital spinoffs associated with them.