Break the Fake Tip #2: Find the source

Because it’s so easy to copy and share things online, it’s important to find out where something originally came from before you decide whether or not to trust it. Someone might have shared it with you on social media, or a news story might be based on someone else’s story.

Break the Fake

The Break the Fake: How to tell what’s true online workshop will teach audiences four quick, easy steps they can take to spot misinformation and find out if something online is true or not. Designed for audiences aged 11 and up, this workshop comes with everything you need to host a 60-minute presentation - including a slideshow, facilitator guide and handouts.

The Workshop facilitator guide has been developed to support facilitators who are presenting the Break the Fake, and includes background information about the workshop, advice on preparing and presenting the workshop, a supporting script, Frequently Asked Questions and handouts for participants.

Break the Fake Tip #4: Check other sources

This step may sometimes be the last one you do, but it could also be the first. The News tab is better than the main Google search for this step because it only shows real news sources. While not every source that’s included is perfectly reliable, they are all news outlets that really exist.

A Day in the Life of the Jos thumbnail

In the educational game A Day in the Life of the Jos (Licensed Resource), students in grades six to eight help the brother and sister team Jo and Josie with situations they encounter online as they go about a typical day in their lives.

A Day in the Life of the Jos is a comprehensive digital citizenship tutorial that prepares students in grades six to eight to deal with all of the issues they face when using digital technology – from online privacy, to cyberbullying, to recognizing what’s real and what’s fake online.

Reality Check: We Are All Broadcasters

In this lesson, students consider the ways in which our own biases can prevent us from being objective. They then learn ways to recognize and account for our biases and practice these by playing an interactive online game. Finally, students learn about how public service campaigns can change social norms and create their own PSA to promote ethical sharing of online information.

English

Reality Check: News You Can Use

In this lesson, students consider the meanings of the term “fake news” and learn facts about the news industry that will help them recognize legitimate sources of news. They use an educational computer game to learn how to track a news story to its original source before evaluating its reliability, then practice the same skills “in the wild” with actual news stories.

English

Reality Check: Authentication and Citizenship

In this lesson, students consider the ways in which misinformation can have an impact on history and politics. After discussing a number of historical examples of misinformation, they examine the ways in which news sources may be biased and use an interactive online game to practice skills in getting more context on a story. Finally, students read a current news story and use what they have learned to find the context they need to understand it.

English

Reality Check: Getting the Goods on Science and Health

In this lesson, students start by considering the wide range of science and health information they are likely to encounter in news or through social media. They read an article on a scientific topic to help them understand the particular challenges of verifying science and health information and then use an educational computer game to practice skills in critically reading health and science stories. Finally, students compile a list of reliable sources they can turn to for verifying health and science stories.

English

Pages