The recently released Pew Report Teens, Video Games and Civicshas revived the question about whether video games can be a worthwhile activity. Another recent entry in this debate is Jim Rossignol’s This Gaming Life, a survey of computer gaming culture and a chronicle of its role in the author’s life.
Third entry in a series looks at sites that help users create content. In the last instalment of this series we looked at some of examples of user-created media such as mashups, fan movies and machinima.
The new Ontario Health and Physical Education curriculum released this year by the Ontario Ministry of Education is the first major revision to the subject area in almost 30 years.
Today, Facebook, MediaSmarts and Aboriginal Peoples Television Network (APTN) released a series of newly translated guides for Aboriginal teens, which provide tips for sharing and making decisions online. The Think Before You Share guides were released in Winnipeg during the opening of the National Centre for Truth and Reconciliation at the University of Manitoba.
In today’s day and age, social media is everywhere. If you own a smartphone or computer of any sort, odds are you have at least one social media account and checking it is a part of your everyday routine. In high school, you’re constantly surrounded by social media! Whether it’s Facebook, Twitter, or Instagram, high school life nowadays revolves around these three entities. It’s a great way to connect with friends, make plans, help spread information if you’re in a school club or sport, and it can even help you meet new people. Although there are many great things social media can offer, there can be a couple downsides too.
As the Internet has become more and more central to our lives, our online and offline identities have become less and less separate. Where the Internet was once a place where nobody knew we were dogs and we lived Second Lives as customizable avatars, today we mostly surf the Web as ourselves.
Over the last week our world has been invaded: cute cartoon creatures can now be found lurking in parks, restaurants, museums, and even people’s houses. If you haven’t seen them, it’s because they’re only visible on a smartphone screen, and only if you’re playing the new game “Pokémon Go”.
September 22 is Character Day, an international day that fosters a conversation around developing character strengths (resilience, grit, empathy, courage, kindness) – all rooted in evidence-based research. We’d like to share some resources that can help youth think about, and develop, their character.