Surveillance techniques
Thanks to the networked nature of the internet, in which information is always flowing both ways, there's no shortage of ways for apps, devices and websites to collect information about us.
Thanks to the networked nature of the internet, in which information is always flowing both ways, there's no shortage of ways for apps, devices and websites to collect information about us.
Media are all around us. From the TV we watch and the advertisements we see to the social media sites we use and the news we read. Our digitally connected world is constantly changing how we play, learn and interact with each other.
Here are four quick and easy steps to find out the truth and share good information. Sometimes you only have to do one of these things, and most steps take less than a minute.
Sometimes a single search can break the fake, if a professional fact-checker like Snopes has already done the work for you.
MediaSmarts is home to trusted experts in the field of digital literacy and media literacy. Below, you can find a list of MediaSmarts experts available to comment on current affairs and trending topics in the media, or to book for select speaking engagements.
While MediaSmarts’ research shows that teachers place considerable importance on teaching their students digital literacy skills such as authenticating information, managing privacy, addressing cyberbullying, and being safe online, evidence suggests this is not reflected in Canadian classrooms. The intent of these resources is to support teachers in implementing digital literacy into their teaching practice and to help them to develop digital literacy lessons and activities that suit their students' needs.
Media educators base their teaching on key concepts of media literacy, which provide an effective foundation for examining mass media and popular culture. These key concepts act as filters that any media text has to go through in order for us to respond.
#ForYou is a card-based pattern-matching game that helps youth aged 13 to 18 understand the role that algorithms play in their online and offline lives, and the value of their personal information to companies that use those algorithms. The game is designed to be delivered either in school or in community spaces such as homework or coding clubs.