Outcome Chart - Newfoundland and Labrador - Visual Art 8
Outcome Chart - Newfoundland and Labrador - Visual Art 8
Outcome Chart - Newfoundland and Labrador - Visual Art 8
This outcome chart contains media-related learning outcomes from the Ontario Grade 5 Health and Physical Education 1-8 curriculum with links to supporting resources on the MediaSmarts site.
This outcome chart contains media-related learning outcomes from the Ontario, Social Studies Grade 4 curriculum, with links to supporting resources on the MediaSmarts site.
In the Atlantic Canada Social Studies Framework, media literacy outcomes are included under the broader categories of Citizenship, Power and Governance; Culture and Diversity; Interdependence; Time, Continuity and Change; Individuals, Societies and Economic Decisions; and People, Place and Environment.
In this lesson, students explore how interacting through digital media can make it easier to hurt someone’s feelings and can make hurtful or prejudiced behaviour seem normal in online spaces. They learn how Canadian youth feel about and respond to casual prejudice online and then use the My Voice is Louder Than Hate tool to create a digital story that will help people understand that online hate hurts everyone who witnesses it.
Skill Descriptor:
Describe and contribute thoughts, feelings, and experiences, and compare to those of their peers.
Achievement Indicators:
Express observations, understandings, viewpoints and perspectives
Compare and contrast observations, understandings, viewpoints, and perspectives that have been shared by others
In this lesson students are introduced to the key media literacy concept that media are constructions that re-present reality and consider how representations of crime in news and entertainment media may influence how we perceive members of particular groups.
In this lesson, students consider the ways in which misinformation can have an impact on history and politics. After discussing a number of historical examples of misinformation, they examine the ways in which news sources may be biased and use an interactive online game to practice skills in getting more context on a story. Finally, students read a current news story and use what they have learned to find the context they need to understand it.
In this lesson, students consider the ways in which our own biases can prevent us from being objective. They then learn ways to recognize and account for our biases and practice these by playing an interactive online game. Finally, students learn about how public service campaigns can change social norms and create their own PSA to promote ethical sharing of online information.
Researching
4-0-2a. Access information using a variety of sources. Examples: school libraries, videos, traditional knowledge, CD-ROMs, Internet… (ELA 3.2.2, 3.2.4, TFS 2.1.1) GLO: C6
4-0-2b. Review information to determine its usefulness to inquiry or research needs. (ELA 3.2.3, 3.3.3) GLO: C6, C8
MediaSmarts Resources