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Getting the Rules Right

When screens started being part of our daily lives – not just for work, but for entertainment, communication, and news – we parents had to do some serious thinking. What would the rules be? How would we govern these new devices? What were the best choices?

Digital Health, Excessive Internet Use, Parents, Video Games

Visual Art 1202

Understanding and Connecting Contexts of Time, Place and Community

Overall Expectations:

GCO 3: Students will be expected to demonstrate critical awareness of and the value for the role of the arts in creating and reflecting culture

Specific Expectations:

How parents can be prepared for the school year 

It’s that time of year again when parents (and kids) are either counting down the days until school begins, or feeling a sense of overwhelming worry that the summer hasn’t lasted long enough. Admittedly, I’m in the latter category. However, our family has begun to prepare for the new school year.  

Digital Health, Parents

Television's Impact on Kids

Television is one of the most prevalent media influences in kids' lives. According to the 2011 Active Healthy Kids Report Card on Physical Activity for Children and Youth, Canadian youth ages 6-19 average about six hours of screen time per day, with TV programs (watched on a variety of different screens) accounting for much of this time. [1]

Television

Defining Digital Media Literacy

Digital media literacy is the ability to critically, effectively and responsibly access, use, understand and engage with media of all kinds.

New Brunswick – Personal Wellness 6

Outcome Chart – New Brunswick – Personal Wellness 6

English Language Arts 10-12 Overview

In Saskatchewan secondary English Language Arts, media-related objectives are provided under foundational objectives for speaking, listening, writing, reading, and representing and viewing.

Talking to kids about media violence

Talking to kids about violence in the media they consume – television, movies, video games, music and the Internet – can help them put media violence into perspective and perhaps diffuse some of its power. 

Internet & Mobile, Movies, Music, Television, Video Games, Violence

The evolution of 2.0

The term “Web 2.0” was coined to describe (and, in part, predict) the rise in user-created content on the Net. Recently there have been two stories that show interesting developments in Web 2.0's evolution: bumps in the road to the anticipated convergence with television, and the rise of 2.0 as alternative journalism.

Internet & Mobile

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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