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Cybersecurity 120

Strand: Digital Technologies

Big Idea: Digital Communications

Skill Descriptor:

Examining interconnected computing devices and associated risks

Achievement Indicators:

    Identify steps in a cybersecurity attack and describe how to mitigate against these.

    Implement authentication and access control.

    Implement encryption.

    Implement intrusion detection.

Video Game Verbs

In this lesson, students learn that video games are unlike other media because they are interactive, allowing players to do things and make choices. They then explore the idea of affordances and defaults by considering the “video game verbs” that different games allow you to do. They consider the commercial, technical, and genre reasons why some verbs are more often possible than others and then create a simple design for a video game in which players are able to do a wider variety of things.

Video Games

Outcome Chart – British Columbia – Science 3

Curricular Competencies

Questioning and Predicting

  • Demonstrate curiosity and a sense of wonder about the world
  • Observe objects and events in familiar contexts
  • Identify questions about familiar objects and events that can be investigated scientifically
  • Make predictions based on prior knowledge

Planning and Conducting

Understanding artificial intelligence (AI) tools

Grades: 6-12

Duration: 60 to 90 minutes, plus extension activities

Author: MediaSmarts and TELUS

Learning goals:

Key concepts/big ideas:

Artificial intelligence, Internet & Mobile

Outcome Chart - Ontario - Computer Engineering Technology, Grade 11 U/C Prep (TEJ3M)

Computer Technology Fundamentals

Overall Expectations

A4. describe network concepts, services, and security

Specific Expectations

A4.4 describe methods for making a network secure (e.g., firewalls, data and password encryption, user authentication, WEP or WPA keys, security of server room).

MediaSmarts Resources

How technology helps holiday planning

We are fully in the holiday season and that means people are celebrating, gathering and hopefully making plans for rest. 

As we continue to feel merry and bright, I’ve realized that technology plays interesting and at times significant roles in our holiday planning and enjoyment. 

Artificial intelligence, Internet & Mobile, Parents, Resources

Outcome Chart – Manitoba – Senior Years Graphic Communication Technology 10

 

Outcome Chart – Manitoba – Senior Years Graphic Communication Technology 11

 

MediaSmarts launches new resources for classrooms and homes in recognition of Media Literacy Week

Ottawa, ON (November 4, 2013) – MediaSmarts, Canada’s centre for digital and media literacy, recognized the start of Canada’s 8th annual Media Literacy Week with the release of a series of new resources and activities for parents, teachers, children and youth.

The week, which runs from November 4 to 8, is hosted by MediaSmarts and the Canadian Teachers’ Federation (CTF). Activities are taking place across Canada to recognize the importance of media and digital literacy skills for young people.

New interactive game helps kids understand privacy policies and terms of use

Ottawa (March 31, 2016) –To help young people make informed decisions when going online, MediaSmarts, Canada's centre for digital and media literacy, has launched a new educational game, Click if You Agree. The game teaches teens and preteens the skills they need to read and understand the legal policies on websites and in software they use. 

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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