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Pornography - Overview

Being exposed to sexual content is one of Canadian parents’ top worries about their kids’ online experience and also one of kids’ own top concerns. It’s not hard to see why: while there are no longer any explicitly pornographic sites among kids’ favourite platforms and websites – and the services that are their favourites such as TikTok and Instagram ban sexually explicit content – almost a third of Canadian kids have been exposed to porn online without looking for it.

Pornography

Quebec Competencies Chart - Impact! How to Make a Difference When You Witness Bullying Online

Level: Grades 7 to 9
Lesson Length: 2-3 hours
Subject Area: Cyberbullying, digital citizenship, internet & mobile, online ethics
Lesson Link: http://mediasmarts.ca/teacher-resources/impact-how-make-difference-when-you-witness-bullying-online

Meaning and action in games

At its core, a game is constructed from several essential components: a defined Goal (the end state players are trying to reach), Rules (the formal structure establishing what can and cannot be done), Obstacles (elements preventing easy goal achievement) and a Core Dynamic, "the main action of a game, what the player does most of the time in order to reach their goal(s)."[1]

Video Games

Generative AI

Generative AI is what we call AI systems that can generate things like images, video, voice and text. They do this by first encoding many examples of the kind of content they’re going to make, then decoding to make something new.

Artificial intelligence

Rules of notice in social media

Historically, broadcast media followed a hierarchical model where a small elite group of wealthy producers shaped the public sphere and sent one-way communication to a much larger mass of receivers, often promoting views favorable to the status quo.

Social Networking

Media Awareness Network and Canadian Paediatric Society Join Forces on Media's Impact on Health

OTTAWA (April 10, 2003) – Media Awareness Network (MNet) and the Canadian Paediatric Society (CPS) today announced a unique partnership to raise awareness about the potential impact of media use and messages on the health and well-being of children and youth. Joining forces for the first time, the two organizations are developing the Media Pulse initiative, with funding from Health Canada’s Population Health Fund.

Quebec Competencies Chart - Eating Under the Rainbow

Quebec Competencies Chart - Eating Under the Rainbow

Quebec Competencies Chart - Girls and Boys on Television

Quebec Competencies Chart - Girls and Boys on Television

Outcome Chart - Saskatchewan - Health Education Grade 8

This outcome chart contains media-related learning outcomes from the Saskatchewan Grade 8 Health Educations curriculum, with links to supporting resources on the MediaSmarts site.

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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