Skip to main content
  • English
  • Français

Footer Social Media Icons

  • Facebook
  • Twitter
  • YouTube
  • Instagram
  • RSS
  • TikTok
Home
  • Home
  • Digital Media Literacy
    • General Information
    • Media Issues
    • Digital Issues
    • Educational Games
    • Media Literacy Week
    • Workshops
  • Research and Evaluation
    • Our Approach
    • What We Do
    • Research Reports
    • Young Canadians in a Wireless World
  • For Parents
  • Teacher Resources
    • Find Lessons & Resources
    • Digital Media Literacy Outcomes by Province & Territory
    • Digital Media Literacy Framework
    • Media Literacy 101
    • Digital Literacy 101
  • Blog
  • Get Involved
    • Become a donor
    • Become a volunteer
    • Become a Corporate Partner
    • Media Literacy Week
    • Teen Fact-Checking Network

Breadcrumb

  1. Home

Shades of Grey: Rethinking cyberbullying interventions

Just a short while ago, concern with online predators was so dominant that anyone trying to draw attention to the problem of cyberbullying felt like a voice in the wilderness. In the last few years, though, new research has not only provided a more realistic picture of the risks of online sexual solicitation; but has also raised awareness on the severity of cyberbullying. Unfortunately, all of the media attention that is now focused on cyberbullying runs the risk of making public perceptions on this issue as narrow and inaccurate as they were towards online predation.

Cyberbullying, Events, Internet & Mobile, Parents, Professional Development

Outcome Chart - British Columbia - Digital Literacy K-2

Outcome Chart - British Columbia - Digital Literacy K-2

Introducing #ForYou: A Game About Algorithms

Not many words have had a rise as meteoric as the term “algorithm.” Once only familiar to mathematicians or computer scientists, today algorithms are the subject of warnings from scholars and activists, protested by students whose future lives and careers are increasingly determined by algorithmic decision-making, personified and catered to by would-be YouTube stars, and seen as the almost magical element that is vital to the success of newer platforms such as TikTok.

Internet & Mobile, Privacy, Resources

Video Games - Special Issues for Girls

Sixty-two per cent of Canadian gamers are male:[1] and in a market targeted primarily at males, games that appeal to girls can be hard to find. Generally girls aren't interested in the violent "first person shooter" games favoured by boys, and many of the girl-specific games promote stereotypical interests such as cooking and babysitting. (Industry representatives claim these topics are chosen based on their surveys of what female games want.)

Gender Representation, Video Games

Creating a better Internet together on Safer Internet Day 2014

February 11 is Safer Internet Day, an annual international event organized by InSafe to help promote safer and more responsible use of online technologies, especially by young people. 

Events, Internet & Mobile, Resources

Outcome Chart - British Columbia - Arts 3

Outcome Chart - British Columbia - Arts 3

Outcome Chart - Alberta - COMM2055: Web Design 2

COMM2055: Web Design 2

1. develop a multipage Web site 1.1 identify the purpose, audience and audience needs for a Web site

1.2 prepare Web page content that is relevant to the Web site purpose and appropriate for the target audience

1.3 plan the Web site navigation and pages; e.g., storyboarding, thumbnail sketches, site map

1.4 create a Web site according to the World Wide Web Consortium (W3C) standards, including:

1.4.1 pages

1.4.2 text

Outcome Chart - Manitoba - Print Communications 25S

Common Outcomes

Students will…

3. Assess textual, numerical, aural, and visual information, as well as the source of the media, to determine context, perspective, bias, and/or motive. (G-3.2)

4. Self-assess ICT representations and go beyond established criteria by enhancing meaning and/or artistry, according to topic, audience, purpose, and occasion. (Pr-3.2)

Getting the Rules Right

When screens started being part of our daily lives – not just for work, but for entertainment, communication, and news – we parents had to do some serious thinking. What would the rules be? How would we govern these new devices? What were the best choices?

Digital Health, Excessive Internet Use, Parents, Video Games

Saskatchewan - Arts Education - Drama 10

Overall Expectations:

CP10.1 Investigate inspiration and departure points for dramatic work.

Specific Expectations:

a. Use personal narratives to explore concepts of memory, history and experiences relating to identity (e.g., cultural, gender expression, urban or rural perspectives, pop culture influences, sexual orientation, social status, youth or elder, immigrant). 

b. Generate ideas for exploration through improvisation and devised scene-work.

Pagination

  • First page « First
  • Previous page ‹‹
  • …
  • Page 214
  • Page 215
  • Page 216
  • Page 217
  • Current page 218
  • Page 219
  • Page 220
  • Page 221
  • Page 222
  • …
  • Next page ››
  • Last page Last »

Resource Type

  • Article
  • Blog entry
  • Campaign Page
  • Curricular Outcome Chart
  • Guide
  • Lesson Plan
  • Mirrored page
  • News Release
  • Page
  • Publication & Report
  • Resources Listing Page
  • Tip Sheet
  • Tutorials & Workshops

Filter by Categories

  • 2SLGBTQ+ Representation
  • Alcohol Marketing
  • Artificial intelligence
  • Authenticating Information
  • Blogging
  • Body Image
  • Cell Phones and Texting
  • Comics
  • Crime Portrayal
  • Cyberbullying
  • Cyber Security
  • Digital Citizenship
  • Digital Health
  • Diversity in Media
  • Environment
  • Events
  • Excessive Internet Use
  • File Sharing
  • Food Marketing
  • Gender Representation
  • Global Development Portrayal
  • Human Rights
  • Indigenous People
  • Instant Messaging
  • Intellectual Property
  • Internet & Mobile
  • Journalism & News
  • Marketing & Consumerism
  • Media Literacy 101
  • Media Production
  • Movies
  • Music
  • Online Ethics
  • Online Gambling
  • Online Hate
  • Online Marketing
  • Parents
  • Persons with Disabilities
  • Pornography
  • Privacy
  • Privilege in the Media
  • Professional Development
  • Religion
  • Resources
  • Sexting
  • Sexual Exploitation
  • Social Networking
  • Sports
  • Stereotyping
  • Television
  • Tobacco Marketing
  • Video Games
  • Video Sharing
  • Violence
  • Visible Minorities
  • Young Canadians In A Wired World

Sign up & Follow Us

Stay informed with daily news and updates!

Learn More

Stay connected with us on social media!

How to Support Us

Interested in supporting MediaSmarts? Find out how you can get involved. Charitable Registration No. 89018 1092 RR0001

Learn More

Find Teacher Resources

Corporate Partners

  • APTN
  • Bell
  • Google
  • Meta
  • NFB
  • TELUS Wise
  • TikTok
  • YouTube

MediaSmarts

MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

Footer - This Site

  • Careers
  • About Us
  • Contact Us

Footer - About Us

  • Press Centre
  • Copyright Policy
  • Privacy Policy
  • English
  • Français