Quebec Competencies Chart - Media Literacy for Development & Children's Rights
Quebec Competencies Chart - Media Literacy for Development & Children's Rights
Quebec Competencies Chart - Media Literacy for Development & Children's Rights
Media education can help young people put current images and messages about Indigenous people into perspective by helping them understand how the media work, why stereotyping exists, how decisions are made and why “it matters who makes it.” Media education is not about learning the right answers; it’s about consuming media images with an active, critical mind and asking the right questions.
What colour is an Airbender? If this question is not at the top of your mind, it's because you haven't been following the controversy surrounding the casting of the film The Last Airbender, set to premiere in early July. The question of ethnicity in the film's casting casts a valuable light on many of Hollywood's decisions when it comes to race and gender – and the attitudes and assumptions that underlie them.
OTTAWA, April 10, 2019 – The partnership supports pioneering research into the digital lives of Canadian families
The Canadian Internet Registration Authority (CIRA) is pledging its support for the next phase of a unique, multi-year research project that investigates the online behaviours of Canadian youth. This platinum sponsorship of $82,600 is CIRA’s latest in support of national not-for-profit organization MediaSmarts, Canada’s centre for digital and media literacy.
MediaSmarts conducted a survey of 1,000 youth ages 12 to 16 years old to better understand their attitudes and experiences with casual prejudice online; specifically, the motivations and external factors that influence their decisions whether or not to intervene. Study results uncover that youth experiences with online casual prejudice are common yet many youth do not respond because they don’t know what to do to make a difference. This research is a call for more effective interventions that will prepare, engage, and empower youth to push back against hate online.
MediaSmarts conducted a survey of 1,000 youth ages 12 to 16 years old to better understand their attitudes and experiences with casual prejudice online; specifically, the motivations and external factors that influence their decisions whether or not to intervene. Study results uncover that youth experiences with online casual prejudice are common yet many youth do not respond because they don’t know what to do to make a difference. This research is a call for more effective interventions that will prepare, engage, and empower youth to push back against hate online.
It’s hard to think of a recent digital technology issue that’s captured the public imagination more than sexting. This may be because it combines elements of the classic moral panic with more modern “technopanic,” provoking worries not just about the morality of our children – and, in particular, young girls – but also about the possible effects of technology on how we grow, think and behave. As with most panics, of course, the issue is substantially more complicated and less sensational than we perceive it to be, and while it’s unlikely that our worries about sexting will ever seem in retrospect to be as absurd as our grandparents’ fears about crime comics, MediaSmarts’ new data shows that many of our beliefs and assumptions on the subject need closer examination.
I think every kid should know how to swim. It’s one of those crucial life skills that must be in everyone’s arsenal. That’s why my husband and I introduced our kids to water at the earliest possible opportunity. First in the bath and the shower (okay, so maybe these are more about hygiene), and then we graduated to sprinklers and inflatable pools, wading pools, beaches, and lakes. As soon as the kids were old enough we signed them up for swimming lessons.
Summer is officially upon us, and with it comes the usual lineup of blockbuster movies. Along with the usual cast of superheroes, spies and sexagenarian, whip-cracking archaeologists comes a somewhat unusual hero: Wall-E, the nearly mute robot protagonist of the film of the same name.
Author: MediaSmarts
Level: Secondary Cycle Two
Subject Area: English Language Arts, Visual Arts, Ethnic and Religious Culture
Game Link: https://mediasmarts.ca/digital-media-literacy/educational-games/reality-check-game