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New interactive game helps kids understand privacy policies and terms of use

Ottawa (March 31, 2016) –To help young people make informed decisions when going online, MediaSmarts, Canada's centre for digital and media literacy, has launched a new educational game, Click if You Agree. The game teaches teens and preteens the skills they need to read and understand the legal policies on websites and in software they use. 

Outcome Chart - Ontario - Politics CPW4U: Canadian and International Politics

This chart contains media-related learning outcomes from Ontario, Curriculum for Politics CPW4U: Canadian and International Politics, with links to supporting resources on the MediaSmarts site.

Outcome Chart - Ontario - English 10 Applied

This outcome chart contains media-related learning outcomes from the Ontario, Curriculum for English, Grade 10, with links to supporting resources on the MediaSmarts site.

Helping Kids Navigate 9/11 Anniversary Coverage

FOR IMMEDIATE RELEASE

OTTAWA, September 3, 2002 - As media coverage intensifies around the first anniversary of the attacks on the World Trade Centre and the Pentagon, it is extremely important to help young people navigate the flow of information and images, strong emotions, conflicting view points and speculation about possible new attacks, advises Canada's Media Awareness Network (MNet).

Sharing sexts

There is little evidence that sending sexts is by itself a risky act. For example, one 2018 study suggests that “sexting can be a healthy way for young people to explore sexuality and intimacy when it’s consensual.”

Sexting

Where Everybody Knows Your Name

One of the most famous images of online life is the New Yorker cartoon captioned “On the Internet, nobody knows you're a dog.” The cartoon, published in 1993, was hugely influential in fixing an image in the public imagination of the Internet as a place where anonymity reigned. It did not take long for that humorous view of anonymity to take on a darker cast, as parents began to fear that Internet predators would use this invisibility to lure their children in the guise of twelve-year-old girls. It's instructive, though, to realize just how long ago this cartoon was published, and how much the Internet has changed since then.

Cyberbullying, Internet & Mobile, Privacy

Outcome Chart - Newfoundland and Labrador - Health Education Grade 7

This outcome chart contains media-related learning outcomes from the Newfoundland and Labrador Grade 7 Health Education with links to supporting resources on the MediaSmarts site.

The AI industry

The AI industry encompasses both major technology companies that integrate algorithms into existing products and firms focused primarily on developing and deploying specialized AI services, primarily Large Language Models (LLMs) and generative tools.

Artificial intelligence

The Gimme Season

For parents, this time of year can feel like walking through a minefield, with ads, decorations and music all aimed at getting kids excited about Christmas. Every year children eagerly ask Santa for the “hottest,” “must-have” toys – and then turn that “pester power” on their parents.

Events, Marketing & Consumerism, Parents, Resources

Outcome Chart - Prince Edward Island - Creative Multimedia 11: CMM801A

Design Principles

Explore personal and creative ways to use multimedia tools for aesthetic expression based upon knowledge of the elements and principles of design

Overall Expectations:

Students are expected to:

  • DP1: identify the principles and elements of design
  • DP 7.2: Perform a self and/or peer evaluation of works created using a rubric.
  • DP 8: utilize software to produce a document

Specific Expectations:

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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