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The Most Toys

Summer is officially upon us, and with it comes the usual lineup of blockbuster movies. Along with the usual cast of superheroes, spies and sexagenarian, whip-cracking archaeologists comes a somewhat unusual hero: Wall-E, the nearly mute robot protagonist of the film of the same name.

Marketing & Consumerism, Movies, Parents, Resources

Quebec Competencies Chart - Free Speech and the Internet

Quebec Competencies Chart - Free Speech and the Internet

Quebec Competencies Chart – Technology Facilitated Violence: Criminal Case Law Lesson Plan

Author: The eQuality Project
Level: Grades 11-12
Lesson Length: 1.5-2 hours
Subject Area: English Language Arts, Ethics and Religious Culture
Lesson Link: https://mediasmarts.ca/teacher-resources/technology-facilitated-violence-criminal-case-law-lesson-plan

English Language Arts 10-12 Overview

In Saskatchewan secondary English Language Arts, media-related objectives are provided under foundational objectives for speaking, listening, writing, reading, and representing and viewing.

Talking to kids about media violence

Talking to kids about violence in the media they consume – television, movies, video games, music and the Internet – can help them put media violence into perspective and perhaps diffuse some of its power. 

Internet & Mobile, Movies, Music, Television, Video Games, Violence

Masculinity and Advertising

Advertising is a major source of stereotyped representations of masculinity.

Gender Representation, Marketing & Consumerism, Stereotyping

Racial and Cultural Diversity Participation in Canadian Media

Since before Canada became a Confederation, racially and culturally diverse groups have been creating their own media: the first issue of the Provincial Freeman, which was a weekly newspaper edited and published by Black Canadians in the Province of Canada West (now Ontario), was first published on March 24, 1853.

Diversity in Media, Stereotyping, Visible Minorities

Video Games - Special Issues for Young Children

Throughout the elementary years, parents are the main gatekeepers for their children. As such, they need to be actively involved in their children’s video game playing – selecting the games, managing how much time children spend playing, and talking to them about the values in the games they like.

Video Games

The evolution of 2.0

The term “Web 2.0” was coined to describe (and, in part, predict) the rise in user-created content on the Net. Recently there have been two stories that show interesting developments in Web 2.0's evolution: bumps in the road to the anticipated convergence with television, and the rise of 2.0 as alternative journalism.

Internet & Mobile

Alberta and Ontario take steps to help teachers become more Internet savvy

New provincial-wide licences in Alberta and Ontario put Media Awareness Network’s Internet literacy resources in two-thirds of all Canadian schools.

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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