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Outcome Chart - Newfoundland and Labrador - English Language Arts 1201

Overall Expectation

GCO 1: Students will be expected to speak and listen to explore, extend, clarify, and reflect on their thoughts, ideas, feelings, and experiences.

Specific Expectations

1.1 examine their own ideas when listening
1.2 ask relevant questions to develop ideas about issues
1.3 respond to questions by providing reliable support for ideas
1.4 advocate a point of view using supporting evidence
1.5 analyze ideas and information from speaking and listening activities

Outcome Chart - Newfoundland and Labrador - English Language Arts 1202

Overall Expectation

GCO 1: Students will be expected to speak and listen to explore, extend, clarify, and reflect on their thoughts, ideas, feelings, and experiences.

Specific Expectations

English Language Arts 8-10 Overview

Many curricular expectations in B.C. English Language Arts courses relate to media and digital literacy. Media and digital literacy skills and concepts can be found in the Core Competencies of Communication, Thinking and Personal & Social, as well as many of the Big Ideas, Curricular Competencies and specific course content.

Technology Education

Many curricular expectations in Newfoundland and Labrador Technology Education courses relate to media and digital literacy. Media and digital literacy have been integrated into the curriculum in the Essential Graduation Learnings of Aesthetic Expression, Citizenship, Communication, Personal Development, Technological Competence and Spiritual and Moral Development.

Social Studies Overview

Many curricular expectations in Newfoundland and Labrador Social Studies courses relate to media and digital literacy. Media and digital literacy skills can be found in General Curriculum Outcomes such as Citizenship, Power and Governance; Culture and Diversity; Individuals, Societies, and Economic Decisions; People, Place and Environment; and Time, Continuity and Change.

Outcome Chart - Manitoba - Human Ecology 6

Clothing and Textiles

Overall Expectations:

GLO 2.2: Develop understanding of culture within clothing/textiles.

Specific Expectations:

5.2.2.1 Identify factors that influence clothing/ textile choices (e.g., family, peers, media, culture, role, environment, religious, social, ethical, economics).

Avatars and body image

In this lesson students are introduced to the concept of "avatars" and share their experiences creating and playing avatars in video games and virtual worlds. They then create avatars using a program that is intentionally limited in terms of available body types and gender markers, first creating an avatar of their own gender and then of the opposite gender, and then discuss the program and relate it to representations of gender and body image in games and virtual worlds and in other media. Students then create avatars using a much more flexible version of the program and compare that experience to the more limited version. Finally, students use the more versatile program to create avatars that represent how they see themselves and how they would like others to see them online and reflect on the choices that went into creating them.

Body Image, Digital Citizenship, Digital Health, Gender Representation, Internet & Mobile, Stereotyping, Video Games

Outcome Chart - Newfoundland and Labrador - Arts 4

Outcome Chart - Newfoundland and Labrador - Arts 4

Outcome Chart - British Columbia - English Language Arts Grade 1

This outcome chart contains media-related learning outcomes from the British Columbia, Grade 1, English Language Arts curriculum, with links to supporting resources on the MediaSmarts site

Outcome Chart - Alberta - Career and Technology 7

Outcome Chart - Alberta - Career and Technology 7

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