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Outcome Chart - British Columbia - Entrepreneurship and Marketing 10

Students are expected to be able to do the following:

Applied Design

Understanding context

  • Engage in a period of research and empathetic observation

Defining

  • Identify potential users for a chosen entrepreneurship and/or design opportunity
  • Identify criteria for success, intended impact, and any constraints

Ideating

Studio Arts 2D 12

Curricular Competencies

Explore and create

Studio Arts 3D 12

Curricular Competencies

Explore and create

Visual Arts 10

Overall Expectations:
CP10.2 Demonstrate, through practice, a variety of drawing/mark making techniques, skills and compositional strategies using a range of media, to communicate ideas.

British Columbia - Engineering 11

Big Ideas

Design for the life cycle includes consideration of social and environmental impacts.

Personal design interests require the evaluation and refinement of skills.

Tools and technologies can be adapted for specific purposes.

Curricular Competency

Students are expected to be able to do the following

Applied design:

My phone can do what? How my kids are teaching me about technology

I got my first smart phone in 2009. The iPhone 4 (with a home button and boxy, heavy feel) was a favourite of mine. Even after all these years, there’s something that I miss about that phone model. 

Cell Phones and Texting, Parents, Young Canadians In A Wired World

Don’t show them the money, talk about it

As part of digital media literacy, I think it is important to learn about financial literacy too. As our kids get older and we open bank accounts for them, they get jobs, buy their own items etc., having a sense of financial literacy is a must.

Cyber Security, Marketing & Consumerism, Online Marketing, Parents

Changing the World, Online and Off

The classic 1985 science fiction novel Ender's Game is one of several books of that period that foresaw both the advent of the Internet and its eventual importance in society. While certain aspects of its portrayal seem dated – in particular, it more resembles the text-based bulletin board systems of the time than today's graphic Web – one element stands out as being particularly prescient: the use of the Internet to allow youth to participate fully in society. While today's young people aren't using the Internet to take over the world, as the characters in the novel do, they are increasingly using it to change the world, and more and more teachers are using the Internet to bring civic engagement into the classroom.

Events, Internet & Mobile, Professional Development, Resources

Prince Edward Island - Physical and Health Education 9PHEA

This outcome chart contains media-related learning outcomes from the Prince Edward Island Physical and Health Education 9PHEA curriculum with links to supporting resources on the MediaSmarts site.

Marketing to Teens: Talking Back

This lesson helps teens become active consumers by encouraging them to 'talk back' to advertisers when they have concerns.

Marketing & Consumerism

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