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Understanding AI and helping youth make the most of it 

Everywhere we turn, we’re hearing about artificial intelligence (AI). We already know AI is all around us – algorithms are suggesting what to watch and tools like ChatGPT and Midjourney are being used to generate the content we’re seeing.  But how many of us actually understand what algorithms even are? And if you’re a parent, guardian or teacher, are you prepared to teach youth how to use AI responsibly? 

Artificial intelligence, Authenticating Information, Intellectual Property, Internet & Mobile, Parents

Rules of the Game

In this lesson, students consider the importance of the written and unwritten rules that make it possible to learn and play together, online and offline.

Digital Citizenship, Internet & Mobile, Online Ethics

Digital Storytelling for Community Engagement

In groups, students will create a Digital Story which addresses a topic, theme or issue that is affecting them.  All stages of production will be covered, including research, storyboarding their idea into a visual organizational layout, practicing capturing quality photographs and interviews, and finally weaving their Digital Story into a finished project using computer editing software.

Internet & Mobile, Media Production, Movies

Internet Time Capsule

In this lesson, students learn about the concept of "time capsules" and then apply the idea by selecting time capsule contents to represent both the time they live in and their own lives and tastes. They then extend this idea to online content, making a "time capsule" of any online content connected to them. Younger students finish the lesson by creating a group Internet time capsule, while older students finish by considering what online content they might like to remove or keep out of their "time capsules."

Digital Citizenship, Internet & Mobile, Privacy

There’s no excuse: confronting moral disengagement in sexting

In this lesson, students learn about the “sneaky excuses” that can convince us to do things that we know are wrong. After learning about the different types of these excuses, students watch and discuss a series of videos in which the excuses are used to justify forwarding sexts without the original sender’s consent. Finally, students create their own videos in which the excuses used to justify sharing sexts with other people are illustrated and most importantly, countered.

Cell Phones and Texting, Digital Citizenship, Internet & Mobile, Sexting

Will social media affect teens’ job prospects?

I have teens, but up until recently they didn’t have social media accounts (although, I suppose Discord may count as one). 

They hadn’t had much interest in the past, other than a few requests for Snapchat and Instagram that came and went almost as quickly as they were mentioned. But recently, my eldest asked again about Instagram and through conversations together it seemed like the logical time to get one.  

Internet & Mobile, Parents, Privacy, Social Networking

Buying a smartphone for teens

It’s time to buy a smartphone for my youngest (who is only a few months away from being 14 years old). While we know there are considerations and conversations needed around the use of phones, safety, apps, privacy and other responsibilities when owning a phone, we also know the time is right.

Cell Phones and Texting, Internet & Mobile, Parents, Privacy

My Connected Life

In today's day and age, social media is everywhere. If you own a smartphone or computer of any sort, odds are you have at least one social media account and checking it is a part of your everyday routine. In high school, you’re constantly surrounded by social media! Whether it’s Facebook, Twitter, or Instagram, high school life nowadays revolves around these three entities. It’s a great way to connect with friends, make plans, help spread information if you’re in a school club or sport, and it can even help you meet new people. Although there are many great things social media can offer, there can be a couple downsides too.

Digital Citizenship, Digital Health, Internet & Mobile, Online Ethics, Social Networking, Video Games

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