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Break the Fake: How to tell what's true online - Workshop facilitator guide

The Workshop facilitator guide has been developed to support facilitators who are presenting the Break the Fake, and includes background information about the workshop, advice on preparing and presenting the workshop, a supporting script, Frequently Asked Questions and handouts for participants.

Authenticating Information, Digital Citizenship, Internet & Mobile

Classroom Resources to Counter Cyberbullying - Portal Page

Lessons on Cyberbullying for Grades 5-12

The Internet has created a whole new world of social communications for young people who are using e-mail, social networking Web sites, instant messaging, chat rooms and text messaging to stay in touch with friends and make new ones.

Cyberbullying, Digital Citizenship, Internet & Mobile

Digital Media Literacy Framework - Grades 7-8

Given their increasing use of the Internet to find information, now is also a good time to introduce strategies for determining authorship and authority of online information so they can recognize good health information, biased or hateful content, and online scams and hoaxes.

At this age media influences on gender norms and body image are becoming more intense. Children need to learn to apply key media literacy concepts to online spaces such as social networks.

Digital Media Literacy Framework - Grades K-3

In grades 2-3, students are still not yet able to think critically about technology, accepting online environments and activities at face value. However, their growing independence means they are looking for more information online, and they are starting to integrate computers and the Internet into their daily lives.

The Good Things About Video Games

Good-quality video games offer lots of benefits to children and teens.

Video Games

Intellectual Property: Overview

What is intellectual property?: A novel? A film script? A joke? A cook book? A character in a TV show? A painting? The lyrics to a song? All of these are intellectual property.

Intellectual Property

Break the Fake: How to tell what’s true online

The Break the Fake: How to tell what's true online workshop will teach audiences four quick, easy steps they can take to spot misinformation and find out if something online is true or not. The workshop includes methods for recognizing AI-generated misinformation, including deepfakes, as well as tips on how to use AI for verifying information.

Authenticating Information, Digital Citizenship, Internet & Mobile

Cyberbullying and Civic Participation

This lesson allows students to explore the concepts of rules, values and ethics and learn how they influence our decision-making. Students are then invited to consider how they can contribute to create positive online cultures.

Cyberbullying, Digital Citizenship, Internet & Mobile

Hate 2.0 - Lesson

This lesson is designed to be delivered after students have completed at least one of the following lessons: Thinking About Hate, Scapegoating and Othering and Hate or Debate. In groups, students research an online environment (such as social networking sites) and a particular example of that environment (such as Facebook) to learn the issues, strategies and tools relating to online hate in that environment.

Digital Citizenship, Internet & Mobile, Online Hate

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