Outcome Chart - Ontario - English 12 College Preparation
This outcome chart contains media education learning outcomes from the Ontario, Curriculum for English, Grade 12, with links to supporting resources on the MediaSmarts site.

This outcome chart contains media education learning outcomes from the Ontario, Curriculum for English, Grade 12, with links to supporting resources on the MediaSmarts site.

Today is Pink Shirt Day, a national initiative to end bullying both offline and online. Since 2007, Canadians have been donning pink shirts to show their commitment to ending bullying in all forms.

As a parent, and an entrepreneur, there isn’t a day that goes by that AI somehow doesn’t show up in my spaces. I’ve shared before how it’s a conversation that I’m having to have with my own kids, and that is showing up in creative spaces too.

In January, American Vice-President Joe Biden met with video game industry representatives in the wake of the tragic events at Sandy Hook to discuss the possible relationship between video games and gun violence. Five days later, President Barack Obama asked the United States Congress to fund more research to study the potential link between violence and video games, noting that “We don’t benefit from ignorance”.

September 22 is Character Day, an international day that fosters a conversation around developing character strengths (resilience, grit, empathy, courage, kindness) – all rooted in evidence-based research. We’d like to share some resources that can help youth think about, and develop, their character.

I feel like such an old lady when I’m listening to the radio sometimes. When I’m in the car with my husband we often find ourselves having the I Can’t Believe What Kids Are Listening to These Days conversation, one that often ends with me hitting the OFF button in disgust.

For parents of teens and tweens, the Internet can sometimes seem like nothing more than an ever-expanding list of websites to keep up on: Facebook, Twitter, Tumblr, Snapchat and so on, with new ones appearing every few months. While the safety risks associated with these mainstream sites are often exaggerated – and it’s more effective to build broader critical thinking skills than to focus on the particulars of kids’ latest favourite sites – there are some websites that present very real and specific risks and that parents are much less likely to know about. These are the so-called “rogue websites” that offer unapproved access to copyrighted content such as music, movies and video games.

Cyber Choices is an interactive game designed to help students in grades 3 to 5 develop the skills and habits they need to make safe and responsible choices online. Cyber Choices lets students explore four different stories that cover key issues such as making good choices about their own and others’ personal information, dealing with cyberbullying (as both a target and a witness) and managing online conflict.

“We define digital wellness for young people as an intentional state of physical, mental and social health achieved through mindful engagement with the digital and natural environment.” Dr. Michael Rich, Digital Wellness Lab, Boston Children’s Hospital

MediaSmarts’ research shows that on average, Canadian youth spend 1-2 hours per day using digital devices each weekday (not counting time spent using them for schoolwork) and more than three hours per weekend day. Average weekday screen time, therefore, falls just within the range recommended by the Canadian Pediatric Society’s Digital Health Task Force, though weekend screen time does not. Other research has found that more than a third (37 percent) of Canadian youth exceeded screen time recommendations in 2023. There are often significant differences, though, between how much time we think we’re spending on media and how much time we actually spend.