Benefits of Privilege in Relation to Media
I can look at the media and see people from my group widely represented as heroes, role models, leaders, news anchors, television hosts, and experts.
I can look at the media and see people from my group widely represented as heroes, role models, leaders, news anchors, television hosts, and experts.
USE, UNDERSTAND & ENGAGE provides a road map for teaching digital media literacy skills in Canadian schools. The framework draws on nine framework topics of digital media literacy and provides teachers with supporting lessons and interactive resources that are linked to curriculum outcomes for every province and territory.
Two years into the COVID-19 pandemic, it is more clear than ever that dealing with the misinformation surrounding COVID-19 requires us to come at it from every possible angle. We have needed trusted voices to provide strong, clear and sharable counter-messaging on social media.
Traditional definitions of literacy have focused on skills relating to reading, writing, numeracy, listening, speaking, and critical thinking, with the end goal being developing active thinkers and learners who are able to engage in society in effective and meaningful ways.[1] These skills – what students need to be able to do – are needed for full participation in digital society as well, but they are only part of a larger set of skills and competencies that are required.
So, you saw some false info?
Whether the bad info you saw was a misunderstanding, an exaggeration, or even an outright lie, how you respond makes a difference.
Be part of the solution. Say something!
In this lesson, students play the educational card game #ForYou: A Game About Algorithms and use it as a prompt to learn about and discuss the role that algorithms, data collection, and machine learning play in their lives. After playing, they analyze the game as an example of a serious game and then design their own serious game to communicate some of what they have learned in the lesson.