Nunavut
In 2016 Nunavut launched a comprehensive K-12 curriculum that includes locally-developed courses and courses adapted from other provinces and territories.
In 2016 Nunavut launched a comprehensive K-12 curriculum that includes locally-developed courses and courses adapted from other provinces and territories.
Young Canadians today are growing up in a culture where gambling is legal, easily accessible – especially online – and generally presented as harmless entertainment.
Research shows that only a third of parents have discussed gambling with their children, perhaps because parents are generally unaware of their kids’ participation in these sorts of activities. It’s important to talk about it, though: research has found that family members' views about gambling are a major influence on how likely youth are to gamble.
Looking for creative ways to integrate digital media literacy activities into your teaching practice? We've developed this calendar of special awareness days for educators to easily pinpoint opportunities to explore a variety of digital media issues while recognizing commemorative events throughout the school year. We've linked each awareness day to a list of free K-12 lesson plans, tip sheets and more teaching resources.
Level: Grades 9-12
About the the Author: Mathew Johnson, Director of Education, MediaSmarts
Duration: 2 1/2 to 3 hours, plus time for the assessment task
This lesson was produced with the financial support of Digital Public Square.
This section comprises a curricular overview (below), as well as information about professional development for media education, and about media education associations in Prince Edward Island in the left menu.
Yukon follows the British Columbia (BC) English Language Arts curriculum for Grades K-12, which is based on the WCP framework. At the secondary level, Yukon is implementing the BC Integrated Resource Packages (IRPs). In this curriculum, media-related outcomes have been included within the three areas of Comprehend and Respond, Communicate Ideas and Information, and Self and Society.
In grades 2-3, students are still not yet able to think critically about technology, accepting online environments and activities at face value. However, their growing independence means they are looking for more information online, and they are starting to integrate computers and the Internet into their daily lives.