Resilience through DigitalSmarts
Resilience Through DigitalSmarts: Digital Literacy for Survivors of Technology-Facilitated Violence is designed to provide digital media literacy resources for practitioners in the violence against women (VAW) sector and survivors of family violence–specifically those who have experienced or are experiencing technology-facilitated violence and abuse.
Video Game Verbs
In this lesson, students learn that video games are unlike other media because they are interactive, allowing players to do things and make choices. They then explore the idea of affordances and defaults by considering the “video game verbs” that different games allow you to do. They consider the commercial, technical, and genre reasons why some verbs are more often possible than others and then create a simple design for a video game in which players are able to do a wider variety of things.
Unpacking the Black Box: Explaining Algorithms and AI
In this lesson, students learn about algorithms and AI, how they work, how they impact our lives on the internet, and ethical considerations. The lesson begins with a class discussion on algorithms. Students will discuss how AIs reinforce real-world biases, the difficulties in identifying how AIs make decisions, what information algorithms use to make choices, and how that information impacts the types of decisions AIs make. Finally, students will demonstrate their knowledge by researching and designing an infographic on a field that uses algorithms to make decisions. This lesson aims to build critical thinking skills by examining how AI algorithms work, investigating the biases and impacts of AI decision-making, and reflecting on how the implications to their own lives.
Critical Thinking Across the Curriculum Workshop
The Critical Thinking Across the Curriculum workshop provides teachers with a comprehensive approach to fostering critical thinking skills at all grade levels, with particular attention to addressing online misinformation and online hate through teaching critical thinking.