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This tutorial (Licensed Resource) aims to teach students essential digital literacy skills through simulating their favourite online experiences.
This interactive unit is designed to help kids between the ages of 5 and 8 recognize the marketing techniques used on commercial websites that target children.
The media help to construct our perception of the world in which we live. But what happens when media representations omit or distort whole groups of people? In this section, we explore issues of diversity representation and showcase efforts to counter stereotyping and promote more accurate portrayals.
Concerns about video games include the time children and teens spend playing them, the physical effects of an inactive lifestyle, and the violent or sexist content of many games. Playing video games can be a positive experience if we understand the issues involved, choose games wisely and control screen time.
Young people today are exposed to a plethora of sexual imagery in media – both online and off. This section looks at potential impacts of exposure to pornography on the development of healthy sexuality and offers tips for protecting young children and educating older kids.
In this section we explore the ethics, laws, and rights that surround questions of intellectual property. Whether it’s a question of downloading music, borrowing graphics and photos, or copying text from an academic source, there are bound to be questions about what is and what is not fair use.
This lesson introduces students to the ways in which advertising can affect their food choices.
Students will consider the use of the Internet as a research tool and learn how to use search engines more effectively. They then apply these new found skills to investigating popular myths about sexuality and contraception.
This lesson looks at food photography and the different techniques used by food stylists to make foods look appealing in advertisements.